Common communication methods include text and voice, and the following is implemented in C++:
reference:
https://blog.csdn.net/Robot_hfut/article/details/102862052
https://blog.csdn.net/Ephemeroptera/article/details/100190973
https://blog.csdn.net/weixin_47232366/article/details/117520656
Article directory
text communication
Communication between Windows and Linux via text:
client.cpp(windows)
// windows客户端
#include <stdio.h>
#include <Windows.h>
#pragma comment(lib, "ws2_32.lib")
#define Port 5000
#define IP_ADDRESS "10.10.4.232"
int main(int argc, char* argv[])
{
// 存储调用AfxSocketInit全局函数返回的Windows Sockets初始化信息
WSADATA s;
SOCKET ClientSocket;
struct sockaddr_in ClientAddr; // 一个sockaddr_in型的结构体对象
int ret = 0;
char SendBuffer[MAX_PATH]; // Windows的MAX_PATH默认是260
// 初始化Windows Socket
// WSAStartup函数对Winsock服务的初始化
if (WSAStartup(MAKEWORD(2, 2), &s) != 0) // 通过连接两个给定的无符号参数,首个参数为低字节
{
printf("Init Windows Socket Failed! Error: %d\n", GetLastError());
getchar();
return -1;
}
while (1)
{
// 创建一个套接口
// 如果这样一个套接口用connect()与一个指定端口连接
// 则可用send()和recv()与该端口进行数据报的发送与接收
// 当会话结束后,调用closesocket()
ClientSocket = socket(AF_INET, // 只支持ARPA Internet地址格式
SOCK_STREAM, // 新套接口的类型描述
IPPROTO_TCP); // 套接口所用的协议
if (ClientSocket == INVALID_SOCKET)
{
printf("Create Socket Failed! Error: %d\n", GetLastError());
getchar();
return -1;
}
ClientAddr.sin_family = AF_INET;
ClientAddr.sin_addr.s_addr = inet_addr(IP_ADDRESS); // 定义IP地址
ClientAddr.sin_port = htons(Port); // 将主机的无符号短整形数转换成网络字节顺序
memset(ClientAddr.sin_zero, 0X00, 8); // 函数通常为新申请的内存做初始化工作
// 连接Socket
ret = connect(ClientSocket,
(struct sockaddr*)&ClientAddr,
sizeof(ClientAddr));
if (ret == SOCKET_ERROR)
{
printf("Socket Connect Failed! Error:%d\n", GetLastError());
getchar();
return -1;
}
else
{
printf("Socket Connect Succeed!");
}
printf("Input Text: ");
while (1)
{
scanf("%s", &SendBuffer);
// 发送数据至服务器
ret = send(ClientSocket,
SendBuffer,
(int)strlen(SendBuffer), // 返回发送缓冲区数据长度
0);
if (ret == SOCKET_ERROR)
{
printf("Send Information Failed! Error:%d\n", GetLastError());
getchar();
break;
}
break;
}
// 关闭socket
closesocket(ClientSocket);
if (SendBuffer[0] == 'q') // 设定输入第一个字符为q时退出
{
printf("Quit!\n");
break;
}
}
WSACleanup();
getchar();
return 0;
}
server.cpp(Linux)
// Linux服务端
#include <unistd.h>
#include <stdio.h>
#include <x86_64-linux-gnu/sys/socket.h>
#include <netinet/in.h>
#include <x86_64-linux-gnu/sys/types.h>
#include <stdlib.h>
#include <string.h>
#define SERVER_PORT 5000
#define LENGTH_OF_LISTEN_QUEUE 20
#define BUFFER_SIZE 10
int main(int argc,char* argv[])
{
struct sockaddr_in server_addr;
int server_socket;
int opt = 1;
bzero(&server_addr, sizeof(server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_addr.s_addr = htons(INADDR_ANY);
server_addr.sin_port = htons(SERVER_PORT);
// server初始化
server_socket = socket(PF_INET, SOCK_STREAM, 0);
if (server_socket < 0)
{
printf("Create Socket Failed!\n");
exit(1);
}
// 绑定端口
setsockopt(server_socket, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt));
if(bind(server_socket, (struct sockaddr*)&server_addr, sizeof(server_addr)))
{
printf("Server Bind Port: %d Failed!\n", SERVER_PORT);
exit(1);
}
// 监听端口
if (listen(server_socket, LENGTH_OF_LISTEN_QUEUE))
{
printf("Server Listen Failed!\n");
exit(1);
}
while(1)
{
struct sockaddr_in client_addr;
int client_socket;
socklen_t length;
char Buffer[BUFFER_SIZE];
// 接收客户端消息
length = sizeof(client_addr);
client_socket = accept(server_socket, (struct sockaddr*)&client_addr, &length);
if (client_socket < 0)
{
printf("Server Accept Failed!\n");
break;
}
while(1)
{
bzero(Buffer, BUFFER_SIZE);
length = recv(client_socket, Buffer, BUFFER_SIZE, 0);
if (length < 0)
{
printf("Server Recieve Data Failed!\n");
break;
}
if ('q' == Buffer[0])
{
printf("Quit!\n");
break;
}
printf("%s\n", Buffer);
break;
}
close(client_socket);
}
close(server_socket);
return 0;
}
The effect is as follows:
voice communication
Voice communication between Windows, that is, a server is opened on the Windows side, and many clients can be opened to realize the communication between the clients.
that's all.