Socket communication usage UDP and TCP in C #

This article describes the usage of Socket communication in C #. Share with you for your reference. The details are as follows:
using

using System.Net.Sockets;
using System.Net;

1. UDP mode:

Server-side code:

static void Main(string[] args)
{
  int recv;
  byte[] data = new byte[1024];
  IPEndPoint ipep = new IPEndPoint(IPAddress.Any, 9050);//定义一网络端点
  Socket newsock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);//定义一个Socket
  newsock.Bind(ipep);//Socket与本地的一个终结点相关联
  Console.WriteLine("Waiting for a client..");
  IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);//定义要发送的计算机的地址
  EndPoint Remote = (EndPoint)(sender);//
  recv = newsock.ReceiveFrom(data, ref Remote);//接受数据      
  Console.WriteLine("Message received from{0}:", Remote.ToString());
  Console.WriteLine(Encoding.ASCII.GetString(data, 0, recv));
  string welcome = "Welcome to my test server!";
  data = Encoding.ASCII.GetBytes(welcome);
  newsock.SendTo(data, data.Length, SocketFlags.None, Remote);
  while (true)
  {
    data = new byte[1024];
    recv = newsock.ReceiveFrom(data, ref Remote);
    Console.WriteLine(Encoding.ASCII.GetString(data, 0, recv));
    newsock.SendTo(data, recv, SocketFlags.None, Remote);
  }
}

Client code:


```csharp
void MainInfo()
{
  byte[] data = new byte[1024];//定义一个数组用来做数据的缓冲区
  string input, stringData;
  IPEndPoint ipep = new IPEndPoint(IPAddress.Parse("192.168.1.21"), 9050);
  Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
  string welcome = "Hello,are you there?";
  data = Encoding.ASCII.GetBytes(welcome);
  server.SendTo(data, data.Length, SocketFlags.None, ipep);//将数据发送到指定的终结点
  IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
  EndPoint Remote = (EndPoint)sender;
  data = new byte[1024];
  int recv = server.ReceiveFrom(data, ref Remote);//接受来自服务器的数据
  Console.WriteLine("Message received from{0}:", Remote.ToString());
  Console.WriteLine(Encoding.ASCII.GetString(data, 0, recv));
  while (true)//读取数据
  {
    input = richTextBox1.Text;//从键盘读取数据
    if (input == "text")//结束标记
    {
      break;
    }
    server.SendTo(Encoding.ASCII.GetBytes(input), Remote);//将数据发送到指定的终结点Remote
    data = new byte[1024];
    recv = server.ReceiveFrom(data, ref Remote);//从Remote接受数据
    stringData = Encoding.ASCII.GetString(data, 0, recv);
    Console.WriteLine(stringData);
  }
  Console.WriteLine("Stopping client");
  server.Close();
}

Second, TCP mode:

Server-side code:

	
Socket serverSocket = null;
Thread clientThread = null;
Socket clientSocket = null;
Thread thread = null;
IPAddress ips = null;
PEndPoint ipep = null;
void ServerStart()
{
  ips = Dns.GetHostAddresses(Dns.GetHostName())[0];
  //创建IPEndPoint实例  
  ipep = new IPEndPoint(ips, 9050);
  //创建一个套接字  
  serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
  serverSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
  //将所创建的套接字与IPEndPoint绑定  
  serverSocket.Bind(ipep);
  //设置套接字为收听模式  
  serverSocket.Listen(20);
  while (listenalive)
  {
    try
    {
      //在套接字上接收接入的连接  
      clientSocket = serverSocket.Accept();
      clientThread = new Thread(new ParameterizedThreadStart(ReceiveData));
      clientThread.Start(clientSocket);
    }
    catch (Exception ex)
    {
      WriteErrorLog(ex.Message);
      serverSocket.Close();
      serverSocket = null;
    }
  }
}
static void ReceiveData(object obj)
{
  bool keepalive = true;
  Socket s = obj as Socket;
  Byte[] buffer = new Byte[1024];
  //根据收听到的客户端套接字向客户端发送信息  
  IPEndPoint clientep = (IPEndPoint)s.RemoteEndPoint;
  Console.WriteLine("客户端ip:" + clientep.Address + " 端口:" + clientep.Port);
  string welcome = "连接服务器成功";
  buffer = System.Text.Encoding.Unicode.GetBytes(welcome);
  //向客户端发送“连接服务器成功”消息
  s.Send(buffer, buffer.Length, SocketFlags.None);
  buffer = new Byte[1024];
  int bufLen = 0;
  string content = string.Empty;
  while (true)
  {
    //在套接字上接收客户端发送的信息  
    bufLen = 0;
    try
    {
      bufLen = s.Receive(buffer);
      if (bufLen == 0)
      {
        break;
      }
      content += System.Text.Encoding.Unicode.GetString(buffer, 0, bufLen);
    }
    catch (Exception ex)
    {
      break; ;
    }
  }
  Send(s, content);
  s = null;
  buffer = null;
  clientep = null;
  Thread.CurrentThread.Abort();
}

Client code:

void Send(string content)
{
  byte[] data = new byte[1024];
  newclient = new System.Net.Sockets.Socket(System.Net.Sockets.AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Stream, System.Net.Sockets.ProtocolType.Tcp);
  ie = new System.Net.IPEndPoint(System.Net.IPAddress.Parse(ipadd), port);//服务器的IP和端口
  try
  {
    //因为客户端只是用来向特定的服务器发送信息,所以不需要绑定本机的IP和端口。不需要监听。
    newclient.Connect(ie);
  }
  catch (System.Net.Sockets.SocketException e)
  {
    Console.WriteLine(e.ToString());
    return;
  }
  int recv = newclient.Receive(data);
  //连接服务器成功
  string stringdata = System.Text.Encoding.Unicode.GetString(data, 0, recv);
  if (stringdata == "连接服务器成功")
  {
    newclient.Send(System.Text.Encoding.Unicode.GetBytes(content));
    newclient.Shutdown(System.Net.Sockets.SocketShutdown.Send);
    data = new byte[1024];
    recv = newclient.Receive(data);
    string result = System.Text.Encoding.Unicode.GetString(data, 0, recv);     
    newclient.Shutdown(System.Net.Sockets.SocketShutdown.Receive);
    newclient.Close();
    MessageBox.Show(result);
  }
  else
  {
    MessageBox.Show("连接服务器失败", "友情提示");
  }
}
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Origin blog.csdn.net/qq_38992403/article/details/105113647