Advanced ET Unity of online game development framework 01- to download, run

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Description:

  • ET is currently the mainstream Unity online game development framework, on its introduction and benefits, see its [Github page] ( https://github.com/egametang/ET ] ( https://github.com/egametang/ET Github home page)
  • This tutorial is based ET4 LTS version
  • This tutorial development experience but no framework ET ECS programming experience and intermediate developers
  • You need to have pre-knowledge as follows:
    • Basic use GitHub
    • Unity Programming Fundamentals
    • Object-oriented programming ideas
    • MVC design pattern or understand a little knowledge is excellent

download:

run:

  • Home et github in the related video tutorials, content basis for comparison, not repeat them, look at this video has shown signs of recommended students: https://www.bilibili.com/video/av33280463/?redirectFrom=h5
  • Finally, summarize run steps:
    • This framework is divided into server and client in two parts:
    • Start the server:
      • Et into the server directory, open server.sln
      • F5 to start!
    • Start the client:
      • Et unity into the directory
      • Open the project with unity
      • Open init scene
      • Up and running
    • Note: You must start the server and then start the client
    • Run the client:
      • After starting the next Scene will see two DontDestroyOnLoad, because each layer Hotfix layer and a Model Scene
      • First launches are UILoading interface, but because the project is simple, fast loading speed, you are likely to see this picture
      • Then UILogin interface, just enter a string of account password sign-on will be able to go
      • Then UILobby, enter the map point entered into the game scene
      • In the game scene, you can control the skull to move the mobile client move command is issued, after the server operations, returned to the client to perform moves!

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Origin www.cnblogs.com/raymondking123/p/11369528.html