Project development and management practice list

1, when you find bad design, they immediately corrected
2, allowing users to participate in real demand determine the project
3, so that reuse becomes easy
4, to eliminate the influence between unrelated things
5, there is no final decision
6, in order to learn prototype (similar repairer would do before a 1: 1 model car)
7, learn to estimate the workload
8, make good use of one of the editors (specialization a painterly software)
9, to solve problems, rather than accuse
10, Do not assume, to prove
11, you can not write perfect software (not perfect painting)
12, concurrent design
13, as a user would think
14, set up the team around function
15, a bug caught only once
16, mild to exceed the expectations

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Origin www.cnblogs.com/doit8791/p/11075251.html