EOS Three: Why do you look so much like EOS Knights | DApp101

In fact, the ink carp I was a fan of the Three Kingdoms, Dynasty Warriors play a child, grew up to become a Buddha Department, addicted to play cards, so the three killed the game for about a seven or eight years. So I saw this called "block chain's first three characters develop and PvP game" curious place in.

14864843-35f4821b68c209a1

The official website and have not had time to see the white paper, ink carp could not wait to download a demo game starts. So ink carp into a deep silence, because the game is too much like one of the existing EOS --EOS Knights of the classic game. In order to have never played junior partner you know how, like, I decided to introduce the play of the game.

Highly similar gameplay

14864843-a74f5ab2ea45867f

hero

After opening the game, you need to buy a hero, a hero can enter the battle after purchase. The game gives players three career options: Warrior, Archer, warlocks, the future will open new career hero, army, division medical officer. Soldiers, archers, healers respectively hero is Riboud, Ma Chao, Diao Chan. These three characters are professional EOS takes to purchase, a person needs to buy 0.1 EOS, the two characters will need a total of 0.1 + 0.2 0.3 EOS, three characters need 0.1 + 0.2 + 0.4 Total 0.7 EOS.


Hero career is not the same, leading to a hero's attributes are not the same. Heroes fighting properties mainly attack power, defense, health and luck value are three first three kills you decide to fight on the battlefield and durability, and value is lucky and materials related to the swap rate.


fighting

Is our common placement type of game. When you click off, the game will be on the chain, the fighting hero himself, a random number is generated by the smart contract, a random number determine material obtained.

14864843-96b11569295b468f

material

After the battle, players will obtain the corresponding reward according to different drop out rate is different battle and their lucky value. Game total of 55 kinds of material, divided into press rarity: common, rare, masters, legends, epic five categories, depending on the type classified as natural, metal, bone, leather, gems are five. Materials can be used to make equipment, refining and market exchange Charms trafficking.


equipment

Fighting materials obtained can be used to make equipment, said the following types: small arms, heavy weapons, bows, staves, light armor, heavy armor, amulets, jewelry. Players can create props and equipment to the hero, a hero can be equipped with different professional equipment is not the same. The game contains a total of 153 kinds of props. Heroes use equipment that can be used, refining exchange perplexity, ready to upgrade and market trafficking.


Fifteen Strings of Coins

虎符在游戏主要用于升级英雄、合成道具、获得宠物、升级坐骑。获取虎符有5个方式:

购买:就是俗说的“氪金”,当然只要你有EOS,这个游戏对你而言没有什么难度;

探险:将您的宠物送去探险,可以获得一些虎符;

出征:英雄出征时也会有虎符掉落;

炼化:就是将你不用的装备和材料送到回收站,你也会获得相应的虎符。

 

坐骑

这个游戏一共有20种坐骑,有传说中的四灵兽,也有三国中的名驹赤兔、的卢等,需要花费虎符抽卡获得。坐骑可以给英雄装备,也可以自己去冒险获得材料。


游戏的基本玩法介绍到这里就结束了,看完以后我才稍微了解过DApp的朋友都会发现,这和EOS Knights在玩法上的相似度高达99%,大概就是换了个名字再换了下UI的感觉。

14864843-edd118eb7f0fcd7e

那有没有不一样的地方呢?也是有的,就现在来看,这1%的不一样的地方就是白皮书中所提到的UGC装备、专属装备以及三国通宝的设计。

1%的不一样

14864843-63dabb3c9980312e

在玩法上毫无创新,游戏方想要玩出新意完全就是依靠别的设计了,也就是EOS三国自己的经济设计体系。


在EOS三国中,游戏材料的掉率并不是一成不变的,而是会随着玩家的平均攻占城池最大数量的增高,爆率逐步降低,最终下降到初始爆率的23%,以此减缓通货膨胀的速度,让市场上的材料装备不会过于膨胀。


另外EOS三国加入了三种不一样的特别限量装备——UGC装备、专属套装和NFT装备。

UGC装备顾名思义就是由玩家自行设计并投票选出的游戏装备,这些装备只能通过特殊方式获取。

专属套装是根据不同的三国英雄设计的专属的套装,这种套装只能供英雄本人使用并且加成很高。大概就是关羽的青龙偃月刀,吕布的方天画戟这种吧。

NFT装备:游戏中会产出特殊的强力装备,并且这种装备具有唯一性,就像以太坊中的ERC721标准装备一样。

这三种特色装备的共同特性就是限量,不能无限制造,具有高稀缺性。


EOS三国通证体系的核心就是三国通宝了(TKT),总量10亿枚,70%在游戏内产出,其他的 用于运营活动、游戏预售、社区激励、开发者激励等。


游戏产出的主要方式为市场交易奖励、消费奖励、战役奖励,后期开放的任务奖励以及后期的PvP可以掠夺战败玩家的三国通宝。三国通宝的产出也会通缩,随着产出量增加逐步减少奖励,最终总量限制在10亿枚。


三国通宝现阶段最大的用途就是用于EOS分红,游戏会拿出总收益的20%对玩家进行EOS分红,后期则会开放三国通宝在游戏内的使用,比如UGC装备拍卖、坐骑训练等。

14864843-dcb620b885fbf291

最后的唠嗑

14864843-cb18e2b25a7fa582

其实对于EOS三国这样的游戏,墨鲫是有些惊讶的。因为在现今的DApp中,除了加密猫,也没有出现过爆火的游戏,之后也出现过很多照抄加密猫的游戏,但无一例外都扑街了。EOS三国对EOS Knights的“致敬”过于明显,甚至有些赤裸裸了,甚至连材料和装备总数量都是一样的。可以说是直接将EOS Knights套上了三国的皮,包装成一款三国题材区块链游戏。


但不得不说的是,EOS三国现在的数据还处于一个不错的阶段,并没有出现要“扑街”的现状,这得益于此类游戏初期的游戏红利,也可能是出于大家对三国通宝价值的信赖。但墨鲫希望,这款游戏在享受到这么多玩家的涌入后,能去开创一些新的玩法,毕竟老大EOS Knights也在不断尝试新的玩法中。

14864843-a3fa3154ab76dd46

另外想提到的是,EOS三国自我介绍中的角色养成这一点其实在游戏中完全没有体现,除了单纯的升级就没了。但真正能留住人的养成游戏是能够让玩家在游戏中产生参与感,甚至对角色产生共鸣等感情的。如果仅仅是普通的升级,这句“角色养成”的描述我是不认可的。


In fact, the three countries is a good theme, as my hero encrypted with so many historical figures, historical figures themselves have IP addition, it can help game designers to eliminate most of the background information and character descriptions, but historical figures should still be slightly sense of substitution, such as encryption hero in my skills as much as possible with the design characteristics of the hero itself, more significant example is the tyrant Nero's design skills. But EOS Three of the most troubling of all, in a three historical themes of the game, first appeared three occupations turned out to be soldiers, archers, healers ...... than archers, how to think, Ma Chao are more in line with cavalry set set it.

14864843-64977a34fa34744d

Finally I want to say that the game be by means of the EOS Knights of Dongfeng yourself off to a good start, but I hope that the follow-up to see more game developers to develop their own ideas, as well as the IP anyway to play three also do not pay royalties, was a well known of IP, really good play, background stories predecessors have been written, the rest of the developers see the role mining.

Reproduced in: https: //www.jianshu.com/p/3e45ff79fc7c

Guess you like

Origin blog.csdn.net/weixin_33910385/article/details/91272560