(This article aims to review personal knowledge)
1, the details:
Abstract factory pattern: create a series of related or dependent objects interface, without specifying their concrete classes.
Character:
Abstract Factory role: It is the core of the abstract factory pattern, it has nothing to do with the application. Is the specific role of the factory must implement or inherit the parent class.
Plant-specific roles: Include specific business logic-related code. Call to create the corresponding objects by the application specific products. It is achieved by the particular class.
Abstract Product role: the parent class to achieve specific products or inherited.
Examples of this role of specific factory objects created role: the role of specific products.
Advantages: ① facilitates the exchange of products; ② make specific separation process creates an instance of the client.
Disadvantages: New product family more complex, the need to change the abstract factory class category corresponds to a specific increase adding factory class, an abstract class of products, specific product class.
Objective: The client provides a unified interface, you can create more complex product family of product objects.
2, UML class diagram:
3, code implementation:
Mouse.h (abstract product class 1)
#pragma once
class Mouse
{
public:
Mouse();
~Mouse();
public:
virtual void showProperty1() = 0;
};
Mouse.cpp
#include "stdafx.h"
#include "Mouse.h"
Mouse::Mouse()
{
}
Mouse::~Mouse()
{
}
DellMouse.h (specific product 1)
#pragma once
#include "Mouse.h"
class DellMouse :
public Mouse
{
public:
DellMouse();
~DellMouse();
public:
void showProperty1();
};
DellMouse.cpp
#include "stdafx.h"
#include "DellMouse.h"
DellMouse::DellMouse()
{
}
DellMouse::~DellMouse()
{
}
void DellMouse::showProperty1()
{
cout << "This is the Dell Mouse" << endl;
}
HPMouse.h (specific products 2)
#pragma once
#include "Mouse.h"
class HPMouse :
public Mouse
{
public:
HPMouse();
~HPMouse();
public:
void showProperty1();
};
HPMouse.cpp
#include "stdafx.h"
#include "HPMouse.h"
HPMouse::HPMouse()
{
}
HPMouse::~HPMouse()
{
}
void HPMouse::showProperty1()
{
cout << "This is HP Mouse!" << endl;
}
Keyboard.h (abstract product 2)
#pragma once
class Keyboard
{
public:
Keyboard();
~Keyboard();
public:
virtual void showProperty2()=0;
};
Keyboard.cpp
#include "stdafx.h"
#include "Keyboard.h"
Keyboard::Keyboard()
{
}
Keyboard::~Keyboard()
{
}
DellKeyboard.h (specific product 1)
#pragma once
#include "Keyboard.h"
class DellKeyboard :
public Keyboard
{
public:
DellKeyboard();
~DellKeyboard();
public:
void showProperty2();
};
DellKeyboard.cpp
#include "stdafx.h"
#include "DellKeyboard.h"
DellKeyboard::DellKeyboard()
{
}
DellKeyboard::~DellKeyboard()
{
}
void DellKeyboard::showProperty2()
{
cout << "This is Dell Keyboard!" << endl;
}
HPKeyboard.h (specific products 2)
#pragma once
#include "Keyboard.h"
class HPKeyboard :
public Keyboard
{
public:
HPKeyboard();
~HPKeyboard();
public:
void showProperty2();
};
HPKeyboard.cpp
#include "stdafx.h"
#include "HPKeyboard.h"
HPKeyboard::HPKeyboard()
{
}
HPKeyboard::~HPKeyboard()
{
}
void HPKeyboard::showProperty2()
{
cout << "This is HP Keyboard!" << endl;
}
AbstractFactory.h (abstract factory class)
#pragma once
#include "Mouse.h"
#include "Keyboard.h"
class AbstractFactory
{
public:
AbstractFactory();
~AbstractFactory();
public:
virtual Mouse* getMouse(ProductType eProductType) = 0;
virtual Keyboard* getKeyboard(ProductType eProductType) = 0;
};
AbstractFactory.cpp
#include "stdafx.h"
#include "AbstractFactory.h"
AbstractFactory::AbstractFactory()
{
}
AbstractFactory::~AbstractFactory()
{
}
MouseFactory.h (concrete factory class 1)
#pragma once
#include "AbstractFactory.h"
class MouseFactory :
public AbstractFactory
{
public:
MouseFactory();
~MouseFactory();
public:
Mouse* getMouse(ProductType eProductType);
Keyboard* getKeyboard(ProductType eProductType);
};
MouseFactory.cpp
#include "stdafx.h"
#include "MouseFactory.h"
#include "DellMouse.h"
#include "HPMouse.h"
MouseFactory::MouseFactory()
{
}
MouseFactory::~MouseFactory()
{
}
Mouse* MouseFactory::getMouse(ProductType eProductType)
{
switch (eProductType)
{
case PT_DELL:
return new DellMouse();
break;
case PT_HP:
return new HPMouse();
break;
default:
return NULL;
break;
}
}
Keyboard* MouseFactory::getKeyboard(ProductType eProductType)
{
return NULL;
}
KeyboardFactory.h (concrete factory class 2)
#pragma once
#include "AbstractFactory.h"
class KeyboardFactory :
public AbstractFactory
{
public:
KeyboardFactory();
~KeyboardFactory();
public:
Mouse* getMouse(ProductType eProductType);
Keyboard* getKeyboard(ProductType eProductType);
};
KeyboardFactory.cpp
#include "stdafx.h"
#include "KeyboardFactory.h"
#include "DellKeyboard.h"
#include "HPKeyboard.h"
KeyboardFactory::KeyboardFactory()
{
}
KeyboardFactory::~KeyboardFactory()
{
}
Mouse* KeyboardFactory::getMouse(ProductType eProductType)
{
return NULL;
}
Keyboard* KeyboardFactory::getKeyboard(ProductType eProductType)
{
switch (eProductType)
{
case PT_DELL:
return new DellKeyboard();
break;
case PT_HP:
return new HPKeyboard();
break;
default:
break;
return NULL;
}
}
the stdafx.h (precompiled headers)
// stdafx.h : 标准系统包含文件的包含文件,
// 或是经常使用但不常更改的
// 特定于项目的包含文件
//
#pragma once
#include "targetver.h"
#include <stdio.h>
#include <tchar.h>
#include <iostream>
using namespace std;
enum ProductType{ PT_DELL, PT_HP };
// TODO: 在此处引用程序需要的其他头文件
Calling code:
// FactoryMethodMemo.cpp : 定义控制台应用程序的入口点。
//
#include "stdafx.h"
#include "MyAlgorithm.h"
#include "AddFactory.h"
#include "SubFactory.h"
#include "MulFactory.h"
#include <iostream>
using namespace std;
int _tmain(int argc, _TCHAR* argv[])
{
MyAlgorithm* pAlgorithmm = NULL;
Factory* pFactory = new AddFactory();
pAlgorithmm = pFactory->GetAlgorithm();
cout << "add:" << pAlgorithmm->GetResult(3.0, 5.0) << endl;
delete pAlgorithmm;
pAlgorithmm = NULL;
delete pFactory;
pFactory = NULL;
pFactory = new SubFactory();
pAlgorithmm = pFactory->GetAlgorithm();
cout << "sub:" << pAlgorithmm->GetResult(3.0, 5.0) << endl;
delete pAlgorithmm;
pAlgorithmm = NULL;
delete pFactory;
pFactory = NULL;
pFactory = new MulFactory();
pAlgorithmm = pFactory->GetAlgorithm();
cout << "mul:" << pAlgorithmm->GetResult(3.0, 5.0) << endl;
delete pAlgorithmm;
pAlgorithmm = NULL;
system("pause");
return 0;
}
Output: