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Unity Shader - knowledge catalog (first placeholder, follow continuously updated)
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2019-06-11 10:32:33
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Disclaimer: This article is a blogger original article, shall not be reproduced without the bloggers allowed.
https://blog.csdn.net/linjf520/article/details/91041797
Materias Shaders & Textures material, and texture shaders
Textures Texture
Creating and Using Materials - creation and use of materials
Standard Shader standard shader
Content and Context content and context
Metallic vs Specular Workflow metal working vs high light stream
Material parameters Material Parameters
Rendering Mode rendering mode
Albedo Color and Transparency transparent color and reflectivity
Specular mode: high light parameter highlight Specular parameter mode
Metallic Parameter Parameter metal pattern: Metallic mode
Smoothness Smoothness
Normal map (Bump mapping) normal maps (bump mapping)
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Origin
blog.csdn.net/linjf520/article/details/91041797
Unity Shader - knowledge catalog (first placeholder, follow continuously updated)
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