GameFramework resource tool configuration instructions
Before using resource tools to edit and package resources, you must first configure them.
Specify configuration file path
// 通过特性指定配置文件路径
// 把这个类拷贝到工程中,修改下后面的配置存放路径即可
public static class GameFrameworkConfigs
{
// 不设置默认为 "GameFramework/Configs/BuildSettings.xml"
[BuildSettingsConfigPath]
public static string BuildSettingsConfig = Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/BuildSettings.xml"));
// 不设置默认为 "GameFramework/Configs/ResourceCollection.xml"
[ResourceCollectionConfigPath]
public static string ResourceCollectionConfig = Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceCollection.xml"));
// 不设置默认为 "GameFramework/Configs/ResourceEditor.xml"
[ResourceEditorConfigPath]
public static string ResourceEditorConfig = Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameMain/Configs/ResourceEditor.xml")