Blender video rendering (taking 3D reconstruction path as an example)

1. Basics

1. Create a new trajectory path

New track
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Select the new BezierCycle, hold down S, and drag the mouse to zoom in.
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Hold down G and drag the Cycle position. (Press and hold z at the same time to move it along the z-axis)
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2. Set the camera to move according to the path

Select camera

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follow path
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Press Alt+G, then click Animate Path.

3. Aim the camera angle at the object

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4. Modify frame rate

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5.Set the output path

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6.Set the output format

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MP4 or avi
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7. Rendering

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2. Advanced chapter

1.Set the speed

Select the camera and check Fixed position.
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Select the start frame and set the initial position. (Default 0)
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Place the mouse in the box behind the offset coefficient and press i to insert a keyframe.
Select the end frame and set the end position to 1.
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Same as above, place the mouse in the box behind the offset coefficient, press i, and insert the keyframe.
Sets linear motion.
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2. Change camera trajectory

Select the curve, press tab to enter editing mode, press A to select all vertices, right-click, and subdivide.
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Select a vertex and press G+X\Y\Z to move the vertex position.

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Origin blog.csdn.net/qq_44324007/article/details/133660398