Blender video rendering (taking 3D reconstruction path as an example)
1. Basics
1. Create a new trajectory path
New track
Select the new BezierCycle, hold down S, and drag the mouse to zoom in.
Hold down G and drag the Cycle position. (Press and hold z at the same time to move it along the z-axis)
2. Set the camera to move according to the path
Select camera
follow path
Press Alt+G, then click Animate Path.
3. Aim the camera angle at the object
4. Modify frame rate
5.Set the output path
6.Set the output format
MP4 or avi
7. Rendering
2. Advanced chapter
1.Set the speed
Select the camera and check Fixed position.
Select the start frame and set the initial position. (Default 0)
Place the mouse in the box behind the offset coefficient and press i to insert a keyframe.
Select the end frame and set the end position to 1.
Same as above, place the mouse in the box behind the offset coefficient, press i, and insert the keyframe.
Sets linear motion.
2. Change camera trajectory
Select the curve, press tab to enter editing mode, press A to select all vertices, right-click, and subdivide.
Select a vertex and press G+X\Y\Z to move the vertex position.