3D reconstruction and understanding

Course video link: GAMES 203 course: "3D Reconstruction and Understanding"
Lecturer: Huang Qixing, University of Texas at Austin
Course homepage: https://www.cs.utexas.edu/~huangqx/Games_3D_Recons_Understanding.html
Recommended bibliography: " An Invitation to 3-D Vision》Yi Ma /《Point-based Graphics》/《Polygon Mesh Processing》
For more learning materials related to computer graphics, please visit:
Computer Graphics and Mixed Reality Online Platform GAMES: http://games -cn.org

P1 Introduction and (3D) Scanning

1.1 Introduction

  1. 3D Vision: Pose Estimation, SfM, Multi-view Stereo
  2. understanding: Classification, Segmentation, Detection
  3. Some large-scale online datasets : 3D Warehouse, Yobi3D, 3DFront
  4. The difference between 2D and 3D : There are many different representation methods for 3D data, such as voxel, grid, point cloud, multi-view, scene graph, semantic segmentation, etc.
  5. 应用:3D mapping,Performance capture, Robotics, Autonomous Driving, Reverse Engineering
  1. Topics:
    (1) 3D Reconstruction : scanning, scan registration, surface reconstruction, SfM, Multi-view stereo, map synchronization (linked to graph-based SLAM) (2)
    How to represent 3D Data , Conversion between different representations
    (3) How to understand 3D Data : Matching, Retrieval, Segmentation, Classification&Clustering
  2. Numerical Optimization is important, there are plenty of optimization softwares.
  3. Categories of optimization models: linear/nonlinear, convex/nonconvex, continuous/discrete, deterministic/with uncertainty
  4. Optimization Examples:Bundle Adjustment,Surface Fitting,MRF Inference
  5. Homework: (1) Dense reconstruction; (2) Primitive Extraction.
  6. Possible project topics: (1) image-based modeling from internet images ; (2) single-view reconstruction from some real images . (3) Neural networks for 3D representation ; (4) Geometry understanding ; (5) Reconstruction based on hybrid sensors . (6) Robotic 3D vision (prominent perspective, NBV, robot grasping, human-object interaction, model-based viewpoint planning, active vision, exploration strategy); (7) Structural restoration through optimization (human pose) (8) Map Synchronization; (9) Uncertainty;

48 min

1.1 Scanning

  1. Geometry Reconstruction Pipeline
  2. Depth Sensing: (1) Contact; (2) Transmissive; (3) Reflective;
  3. Optical methods: (1) Passive (from image); (2) Active (Stereo, ToF, Triangulation)
  4. Pattern Design …

P2 Registration (registration, integration information)

P3 surface reconstruction

P4 Structure From Motion

P5 Multi-View Stereo

Map synchronization in P6 Inverse Problems

P7 point cloud processing

P8 Mesh Processing

P9 3D Deep Learning

  AlexNet brings mutations to deep learning research for computer vision.

P10 Geometry Deep Learning 1

P11 Geometry Deep Learning 2

P12 Geometry Deep Learning 3

P13 Hybrid 3D representation

P14 Course Summary

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Origin blog.csdn.net/lj164567487/article/details/129147338