Unity - Cinemachine

Dynamically obtain Cinemachine’s internal components

vCam.GetCinemachineComponent<T>()

Dynamically modify Cinemachine’s Transposer properties

var vCamComp = transfrom.GetComponent<CinemachineVirtualCamera>();
var transposerComp = vCamComp.GetCinemachineComponent<CinemachineTransposer>();
comp.m_FollowOffset = new Vector3(0, 0, 0);
comp.m_XDamping = 0;
comp.m_YDamping = 0;
comp.m_ZDamping = 0;
comp.m_BindingMode = CinemachineTransposer.BindingMode.WorldSpace;

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Origin blog.csdn.net/smile_otl/article/details/134413307