[Unity3DRPG Introductory Study Notes Volume 7] Cinemachine & Post Processing Camera Tracking and Post-processing

1. Camera follow

1. Install Cinemachinethe plugin

2. HierarchyRight click in the panel to createVirtual Camera

3. Set Virtual Cameraparameters

The center of the character is at the foot by default. If you want the camera to look in the middle, you can create a sub-object on the character and move the position you want to see. For example, one is created here as the camera follow LookAtPointpoint

2. Simple fog effect

open Window/Rendering/Lightingwindow

You can turn on the built-in fog function, Sceneand you can choose whether to turn on the preview effect

3. Add global post-processing

Turn on the post-processing of the camera , here you can turn on anti-aliasing, but what we are doing is cartoon style, and we don’t plan to use anti-aliasing

Briefly explain the meaning of the parameters

Bloom(Red? Blossom?): similar to glare effect
Tonemapping(tone mapping): select ACESmode, similar to movie special effects style
Color Adjustments: adjust color
Chromatic Aberration: color difference
Depth Of Field: depth of field

4. Demonstration of this volume



The End.

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Origin blog.csdn.net/weixin_50114337/article/details/128343078