Unity virtual camera CinemaChine

ClearShot Camera

Make split-mirror effects, such as being blocked by obstacles, switch to another camera

FreeLook Camera third person follow camera

Make a third-person camera follow effect

State-Driven Camera state-driven camera

Automatically enable the vcam1 camera in the Idle state
Automatically enable the FreeLook camera in the Locomotion state
Automatically switch to the vcam2 camera in the WalkBack state
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Target Group Camera

The camera follows the target group

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2D Camera

Cameras in "2D" scenarios

Example scene:
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Camera setup:
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Dolly Track with Cart (orbit object, camera follow)

Track is the moving path of the object, adding a Virtual Camera to follow the object, which can simulate animations with high degrees of freedom such as bird flight.

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Origin blog.csdn.net/X_King_Q/article/details/125090168