CG MAGIC material processing function can complete one-click mutual conversion - VR/CR/standard model materials

Material is one of the three elements of 3ds Max. The editor will not talk about the three elements of 3ds Max today. Everyone knows about it.

First, let’s talk about how materials play a very important role in the overall design effect. Reasonable use of materials can improve the details and texture of the work to a great extent. As long as our works have authenticity. How can I win this project?

Standard materials, double-sided materials, hybrid materials, ray tracing materials, etc. are mostly the materials that come with 3ds Max. However, sometimes due to different material versions, the materials that come with the 3ds Max model cannot be directly converted to Vray materials and Corona materials. .

This plug-in for 3ds Max plays a big role.CG MAGIC thoughtfully launches a tool similar to a "translator" - "Material processing function" can easily realize one-click conversion between VR/CR/standard model materials, reducing the time required to make changes due to software differences.

Fundamentally solve the user's problem of material conversion, and better help users simplify their workflow. They no longer need to be annoyed by the cumbersome conversion between three materials!

Material transfer client operation process (graphic version)

By clicking "Material" to pop up the "Material Processing" section, you can realize one-click conversion between materials such as "convert to standard", "convert to VR", "convert to CR", etc.

It really can be completed with one click. Friends who need it can do it as soon as possible!

CG Magic has newly launched four new functions: outdoor function, indoor function, animation function, and model function, which have wider and stronger coverage, easily helping you create efficiently! Plus cloud rendering.

CG MAGICMore features can be downloaded and experienced. Currently, the CG MAGIC professional version is online! There are many online benefits.

 

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Origin blog.csdn.net/CG_MAGIC/article/details/132184992