FBX imports the model in Unity without material processing

1. Precautions when exporting FBX from 3dMax

  • When exporting, make sure that the maps file exists, which contains the image used by fbx
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2. Settings in Unity

1. Drag the file into the Assets folder of Unity

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2. Check whether the material of the model exists

  • As shown below, the material is None, and dragged into the scene at this time, it is a white model... How to deal with it, the next step
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3. Set the properties of fbx and extract the material and texture

  • 1. Set the properties of the [Materials] tag
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  • 2. Set to [Standard (Legacy)]
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  • 3. Extract materials and textures
    Set properties, then extract materials and textures, and put them in the specified folder
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  • 4. Check the properties and find that the material has appeared
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Summarize:

  • When exporting 3d Max, textures need to be exported
  • Set the properties of fbx in Unity and extract materials and textures

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Origin blog.csdn.net/dzj2021/article/details/124664177