1. Precautions when exporting FBX from 3dMax
- When exporting, make sure that the maps file exists, which contains the image used by fbx
2. Settings in Unity
1. Drag the file into the Assets folder of Unity
2. Check whether the material of the model exists
- As shown below, the material is None, and dragged into the scene at this time, it is a white model... How to deal with it, the next step
3. Set the properties of fbx and extract the material and texture
- 1. Set the properties of the [Materials] tag
- 2. Set to [Standard (Legacy)]
- 3. Extract materials and textures
Set properties, then extract materials and textures, and put them in the specified folder
- 4. Check the properties and find that the material has appeared
Summarize:
- When exporting 3d Max, textures need to be exported
- Set the properties of fbx in Unity and extract materials and textures