The following introductions are based on the Unity2022 version
1. Keyboard operation
When w key is pressed
//Old
if (Input.GetKeyDown(KeyCode.W)) DoSomething();
//New
if(Keyboard.current.wKey.wasPressedThisFrame) DoSomething();
When the w key is lifted
//Old
if (Input.GetKeyUp(KeyCode.W)) DoSomething();
//New
if (Keyboard.current.wKey.wasReleasedThisFrame) DoSomething();
When the w key is pressed
//Old
if (Input.GetKey(KeyCode.W)) DoSomething();
//New
if (Keyboard.current.wKey.ReadValue() > 0.5f) DoSomething();
2. Mouse operation
Get mouse position
//Old
Vector3 mousePos = Input.mousePosition;
//New
mousePos = Mouse.current.position.ReadValue();
Get mouse wheel
//Old
float scroll = Input.GetAxis("Scroll Wheel");
//New
scroll = Mouse.current.scroll.ReadValue().y;
Get the left mouse button pressed
//Old
if (Input.GetMouseButtonDown(0)) DoSomething();
//New
if (Mouse.current.leftButton.wasPressedThisFrame) DoSomething();
Get the right mouse button lifted
//Old
if (Input.GetMouseButtonUp(1)) DoSomething();
//New
if (Mouse.current.rightButton.wasReleasedThisFrame) DoSomething();
Get the mouse middle click
//Old
if (Input.GetMouseButton(2)) DoSomething();
//New
if (Mouse.current.middleButton.ReadValue() > 0.5f) DoSomething();