[Case sharing of translating graphic effects in ShaderToy to UnityShaderlab to realize technology-sensing current field_PlasmaGlobe]

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Shader"ShaderToy/PlasmaGlobe"
{
   
    
    
    Properties
    {
   
    
    
        _MainTex("MainTex", 2D) = "white"{
   
    
    }
        _iMouse

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Origin blog.csdn.net/xukaibo111/article/details/130527767