[Translation of graphics effects in ShaderToy to UnityShaderlab case sharing_Animation]

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Shader"Animation"
{
   
    
    
    Properties
    {
   
    
    
    }
    SubShader
    {
   
    
    
        Pass
        {
   
    
    
            CGPROGRAM
            #pragma vertex vert
            #pragma fragment frag
            #include "UnityCG.cginc"

            struct appdata</

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Origin blog.csdn.net/xukaibo111/article/details/130532328