Unity development case RollABall (6) controls the rotation of game objects

Next, in order to enhance the game experience, we will add a food rotation function.

Add a new script file to food under assets and name it food_rotation:

The scripting code is as follows:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class food_rotation : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        transform.Rotate(Vector3.up*6);
    }
}

The finished effect is as follows:


 

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Origin blog.csdn.net/qq_51196701/article/details/123023719