Example programming of OpenGL texture coordinates

Example programming of OpenGL texture coordinates

In OpenGL, texture coordinates are a technique for mapping texture images onto geometry. By specifying texture coordinates, we can map specific parts of a texture image onto corresponding vertices of a geometric shape, resulting in more realistic and detailed rendering. In this article, I will provide you with a simple OpenGL texture coordinate example programming.

First, we need to prepare a texture image. Let's say we have a texture image called "texture.jpg" that will be mapped onto a rectangle. Next, we'll use OpenGL's texture functionality to load and map this texture.

Here's a simple example program using OpenGL and C++ that shows how to apply texture coordinates to a rectangle:

#include <GL/glut.h>
#include <SOIL/SOIL.h>

GLuint textureID;

void init(

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Origin blog.csdn.net/update7/article/details/132703361