AI promotes the iteration of programming education, and the cultivation of creativity becomes a key topic

With artificial intelligence becoming an emerging engine of the real economy, the central government has clearly made it a national strategy to grasp the wave of new technological revolutions such as artificial intelligence. How to proactively deploy related teaching in digital literacy education, and how to combine the latest generative AI with programming education as the underlying layer of artificial intelligence technology to promote application practice, especially in the face of the science popularization mission that the youth is strong and China is strong, have become important propositions.

On August 28, at the "Let Creation Happen" press conference at Beijing Today Art Museum, Watermelon Maker announced that the first domestic course "AI Creator", which systematically explains the framework of artificial intelligence knowledge and the application of AI tools for teenagers, has more than 10,000 users in summer , At the same time, CCW, the largest graphical programming community in China, has uploaded more than 10 million works in the world. Zhong Ming, CEO of Watermelon Maker, said: The rapid development of AI tools is pushing programming education into the programming + stage, and the cultivation of creativity as a core educational goal is more prominent. Quality improvement is particularly important.

Xiao En, the founder of Watermelon Maker, Yan Baitong, a researcher of Beijing Normal University-ANOBO Children's Global Literacy Research Group, Yang Jin, deputy secretary-general of the Popularization Working Committee of the Chinese Institute of Electronics, and Oscar, a student of Watermelon Maker: Discuss the skills that talents need most in the AI ​​era

As the supervisor of the "AI Creator" course, Professor Han Liqun, doctoral supervisor of Beijing Technology and Business University, academician of the Institute of Engineering Technology in the Developing World, and leader of the "Teaching Guide for Artificial Intelligence Courses in Primary and Secondary Schools" research group, said: "In the era of intelligence, it is necessary to train students from an early age. A correct understanding of artificial intelligence helps them understand the application scenarios of AI technology, experience the sense of gain brought by AI technology, eliminate the sense of strangeness and fear, and become the masters of the artificial intelligence era. Therefore, children today will be the masters of the future. Students who are not majoring in AI should also learn to embrace AI technology, learn how to integrate humans and machines, how to use various AI products, and prepare for the future lifestyle.”

Professor Han Liqun gave a speech on "AI Education and Literacy Improvement for Chinese Teenagers"

AIGC Accelerates Programming Education Creativity Can Be "Wherever You Want"

Zhong Ming, CEO of Watermelon Maker, said that programming is an application tool, and language itself is only the first stage of programming education. Let young students use programming as a tool, combined with multi-disciplinary knowledge, to complete their works in the real situation of the project system. Problem solving is the second level. Following technological progress, gradually expanding the boundaries of programming education and helping students improve their digital literacy is a more in-depth topic. Recently, the new "programming +" upgrade of the watermelon learning platform is also a comprehensive exploration of topics in the new era.

Watermelon Maker CEO Zhong Ming releases programming + product strategy

In June 2023, three months after the value of AIGC gained a global consensus, the young students of Xigua Maker began to use the latest AIGC tools in programming creation. Through the "AI Creator" course, teenagers can use the most popular AI tools at the moment, such as AI painting, text generation, speech generation, AI music tools, AI animation tools, to create their own exclusive pictures, music, animation materials , while synchronously learning 8 episodes of artificial intelligence popular science animation and 48 episodes of artificial intelligence popular science audio. Let young people know what it is and why, master and understand the working and development principles of the AIGC large model, and realize the most basic "learning AI, understanding AI, and using AI".

Watermelon Maker "AI Creator" product system construction

Professor Han Liqun said: "I'm very glad to see the official release of Xigua Maker's programming + AI course products. Among them, the "AI" in +AI is based on the nine knowledge modules of our "Guide", and each of them has been clicked. According to me It is probably the most comprehensive coverage of this type of product.”

In Xigua Maker's CCW co-creation world community, teenagers from various programming learning platforms across the country can form teams to create through the collaborative tool Gandi, and participate in the Game Jam team competition twice a year. What is different from before is that since June this year, a small AI icon has been added to Gandi's collaboration tools. These built-in multi-model AI tools allow creators to easily call large icons at any time during the creation process. Model interface, create your own "GPT" application. It can also seamlessly connect to Python, quickly implement complex algorithms and data processing through AI code generation, accelerate program development, and improve creative efficiency.

Take the programming of games that teenagers are most keen on as an example. Faced with the production of picture materials that take up a lot of time, young programmers now only need to use language to describe the needs for pictures, and can also provide a basic idea to reflect the idea. Generate a map”, and leave the rest to AI tools. Tong Zikun, a 15-year-old "veteran" student of Watermelon Maker, won the Creative Programming Award in the latest Game Jam competition for his environmental protection science game. As the captain, he mentioned in his sharing that after using AI tools, their team's efficiency has improved More than double, as the leader of the team, he was able to withdraw from the scene drawing link that he was originally responsible for, and had more time to think about the overall framework, coordinate and cooperate with the progress of other partners, and continuously improve the level of collaboration.

On August 28th, the children's drawings selected from nearly 10,000 users using AI drawing appeared in the exhibition hall of Today Art Museum, and were exhibited in "1 Tree 1 World ANOBO World Children's Science and Technology Art Tour Exhibition" , the exhibition hall contains the AI ​​technology of NUWA's infinite visual generation model, which extends the children's paintings into a giant picture, creating an immersive new media interactive space. The creativity and vitality represented by the name "Nuwa" are fully reflected in the joint creation of young artists and AI, presenting to the audience the tree of the future watered by technology and art. Ms. Yan Baitong, the curator of ANOBO, said that these whimsical works will drive this generation of young people to go further and further on the road of creativity. 

After the AI ​​blessing, the tools become more free, allowing the programming education industry and the creativity generation system to be upgraded and enter the programming + stage. Teenagers learning AI, understanding AI, using AI, improving digital literacy, and becoming AI masters have begun to develop in depth in practice.

9.5 programming works   are uploaded every minute Creativity "collides and upgrades" in social learning

In 2021, the watermelon community will be fully opened, and CCW will be established to create the world together. At present, more than 10 million works have been uploaded, and it has become the largest programming community in China. CCW co-creating the world focuses on the key link in the 4P teaching method of Professor Mitchell Resnick, the inventor of the Scratch language - "Peers", which focuses on peer-to-peer social programming learning and provides an open online collaboration for all young people who learn programming , work sharing, and technical exchange practice field.

Gandi, an online collaboration tool independently developed by CCW, has developed a more efficient script compiler and GPU hardware acceleration function, making the code running efficiency 100 times higher than Scratch, and has become the fastest graphical programming community in the world. The introduction of AIGC tools has more than doubled the speed of community submission of programming works, making it easier for creators to convey their worldview.

Regardless of small creators or great creators, Gandi allows anyone to easily design, program, and create together with others. Creativity in collaboration collides and superimposes, and upgrades and releases. Based on such "hard configuration", the Co-Creation World Game Jam has been successfully held four times, becoming one of the largest online Game Jam events in China. Xiao En, the founder of CCW and Xigua Maker, said that the level of works of teenagers in the latest Game Jam has been able to lead the programming creators of the same age in the world, and some works have reached or exceeded the level of professional programmers.

Sean said that for the training of technological literacy including programming applications, "mastering in sharing and improving in collaboration" is the "catalyst" that makes programming teaching more effective with half the effort. In the form of "playing" from the perspective of parents, a community of mutual help and mutual learning, continuous iteration of better tools, and various team competition activities, such a "socialized learning" environment provides children with a In the computer world, verify your own ideas, actively search, acquire and share knowledge, and collaborate with multiple people to build a practical practice field for works. This not only allows children to release their innate creativity, but also to delve deeply driven by internal motivation, and realize the transformation from knowledge to internalization of capacity. In addition, in collaborative creation, children naturally acquire general soft skills such as leadership, effective communication and collaboration, independent learning habits, and reflection and iteration, all of which open up the ceiling for children's future growth.

Xiao En, the founder of Watermelon Maker, introduced the award-winning works of Watermelon students Game Jam

"Improving the digital literacy and skills of the whole people is the only way to conform to the requirements of the digital age and promote my country from a network power to a network power," said Yang Jin, deputy secretary-general of the Popularization Working Committee of the Chinese Institute of Electronics. "Digital literacy education for young people around artificial intelligence It is the responsibility of the whole society to cultivate digital citizens with digital awareness, computational thinking, lifelong learning ability and social responsibility. It is important for every child to be exposed to digital technology in the environment of "using", "doing" and "creating". very meaningful.

Using the 4P Teaching Method to Build a Suitable Soil for Creativity

As a pioneer in the field of innovative education, Professor Mitchell Resnick led the "Lifelong Kindergarten" team of the MIT Media Lab and developed the children's programming language graphical programming Scratch and an online community platform. He proposed that future education can be learned from kindergartens Inspired by the way, not only for the cultivation of creativity, but also for the development of a lifelong learning habit. And put forward the 4P teaching method, that is, "Project", "Passion", "Peers" and "Play games", as the necessary elements to cultivate creativity.

As a firm practitioner of the 4P teaching method, Watermelon Maker believes that only classrooms cannot meet the conditions required for creativity cultivation, and a complete, one-stop programming learning ecology should be built for all learners. Watermelon Maker divides teaching into two parts: classroom and extracurricular: the classroom content is organized by Project, and real situations are constructed through interdisciplinary knowledge. Understand, digest and absorb and achieve flexible application; the "social learning" community established in the extracurricular part integrates the three elements of "passion", "peers" and "play games" to provide a technology for all learners who love programming The communication circle is equipped with a strengthening engine for young people to unleash their creativity and improve their digital literacy.

Xigua Maker CEO Zhong Ming introduced the 4P teaching method

Xigua Maker CEO Zhong Ming believes that artificial intelligence is an important driving force for a new round of technological revolution and industrial transformation, and programming is the underlying technology of artificial intelligence. Technological quality education around programming and artificial intelligence has become a rigid demand for education. At the moment when various programming platforms are turning to expand their operations, Xigua Maker believes that it will continue to focus on quality education in science and technology. Based on the 4P teaching method, Watermelon Maker has become the most in-depth practice of programming learning, and as the leading brand of digital literacy education in China, it has always been the mission of Watermelon Maker to cultivate the creativity of Chinese teenagers.

On the day of the event, the 2023 "Beijing Normal University-ANOBO World Children's Global Literacy Teaching and Research Base" was also the leader of the "Teaching Guide for Artificial Intelligence Courses in Primary and Secondary Schools", Professor Han Liqun, academician of the Academy of Engineering and Technology in the Developing World, and popularized by the Chinese Institute of Electronics. Under the witness of Yang Jin, Deputy Secretary-General of the Working Committee, Yan Baitong, a researcher of the Beijing Normal University-ANOBO Children's Global Literacy Research Group, and Xiao En, the founder of Watermelon Maker, Watermelon Maker officially landed. Ms. Yan Baitong said that the ANOBO World Children's Global Literacy Teaching and Research Base jointly established with Watermelon will continue to explore the interdisciplinary integration of technology and art, and continue to explore the forefront of children's literacy education in China and the world.

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