3D Model OSGB Format Lightweight Texture Compression Key Technology Analysis

3D Model OSGB Format Lightweight Texture Compression Key Technology Analysis

 

In the application of 3D models, texture is a very important factor, which can make the model more realistic and fine. With the limitations of mobile devices and network transmission speed, texture data also needs to be lightweight, and OSGB format texture compression is a common and effective technical method. The key technologies of texture compression in OSGB format will be introduced in detail below.

Texture Compression Algorithm Texture compression algorithm is the core of texture compression, it can compress high-resolution image data into low-resolution image data, and ensure that the image quality will not be greatly affected. Commonly used texture compression algorithms include DXT compression and ETC compression.

1. DXT compression: DXT compression is a commonly used compression algorithm based on color blocks. It compresses adjacent 4x4 pixel blocks as a unit, and uses a preset color palette to reduce storage space. DXT compression can balance image quality and compression ratio through different DXT formats.

2. ETC compression: ETC compression is a texture compression algorithm based on entropy coding. It uses a fixed 4x4 pixel block and uses entropy coding to reduce storage space. ETC compression can balance image quality and compression ratio through different formats.

Texture compression format Texture compression format refers to the data format with specific structure and properties obtained after applying the compression algorithm to texture data. Commonly used texture compression formats include PVRTC, ATC, ASTC, ETC1, etc.

1. PVRTC: PVRTC is the abbreviation of PowerVR Texture Compression. It is a color-block and tile-based texture compression format for 3D games and applications on mobile devices.

2. ATC: ATC is the abbreviation of Adreno Texture Compression. It is a color-block and tile-based texture compression format for 3D games and applications on Android devices.

3. ASTC: ASTC is the abbreviation of Adaptive Scalable Texture Compression. It is a texture compression format that supports multiple compression qualities and sizes, and is suitable for 3D games and applications on mobile devices and PCs.

4. ETC1: ETC1 is the abbreviation of Ericsson Texture Compression. It is an entropy coding based texture compression format suitable for 3D games and applications on Android devices.

Texture Compression Size Algorithm The texture compression size algorithm refers to the method of calculating the appropriate texture compression size according to the requirements of the model and texture. Commonly used texture compression size algorithms include automatic size compression algorithms based on image analysis and compression size algorithms based on manual settings. The automatic size compression algorithm can analyze the characteristics of the texture image, and then automatically calculate the optimal compression size, while the manual compression size algorithm needs to be set according to specific needs.

In short, OSGB format texture compression is an important technical method in lightweight processing, which can be realized through key technologies such as texture compression algorithm, texture compression format, and texture compression size algorithm. Choosing an appropriate texture compression algorithm and format can reduce the storage space of texture data and improve transmission efficiency and rendering speed while maintaining texture quality. At the same time, a reasonable selection of the texture compression size algorithm can also make the texture data achieve the best compression effect.

It should be noted that when performing OSGB format texture compression, the actual needs of the model must be taken into account. Different models and applications have different texture characteristics and requirements, so the appropriate texture compression algorithm, format, and size algorithm should be selected for processing according to the specific situation to obtain better results.

OSGB format texture compression is an indispensable part of 3D model lightweight processing. Through reasonable selection of key technologies such as texture compression algorithm, format, and size algorithm, the texture data can be kept at a high quality and precision, the storage space occupied by the data can be reduced, the transmission efficiency and rendering speed can be improved, and 3D graphics can be used on mobile devices. Model application support.

5. How to realize the lightweight compression of ultra-large-scale 3D models, fast and efficient processing tool software is very important to ensure lightweight data size and quality, reduce storage and transmission costs, improve visualization performance, and expand application scenarios.

Introduction to 3D Factory Software

 

3D factory K3DMaker is a professional processing software with functions such as 3D model browsing, analysis, lightweight, top-level merge construction, geometric correction, format conversion, color and cutting. Operations such as mesh simplification, texture compression, and level optimization of the 3D model can be performed, so as to realize the lightweight of the 3D model. Large lightweight compression ratio, high model lightweight efficiency, and high automatic processing capability; multiple algorithms are used to perform geometric fine correction processing on 3D models, with high precision, fast processing speed, and super large model support; excellent data processing and conversion tools support The 3D model in OSGB format can be converted to 3DTiles and other formats, which can be converted quickly. Come and experience it.

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Origin blog.csdn.net/m0_70326213/article/details/132333020