Analysis of Lightweight Compression Deformation Phenomenon of 3D Model in OBJ Format

Analysis of Lightweight Compression Deformation Phenomenon of 3D Model in OBJ Format

 

Lightweight compression of 3D models in OBJ format is a common processing method, which can reduce the size of model files and improve loading and rendering efficiency. However, in the process of lightweight compression, sometimes the phenomenon of model deformation occurs, that is, the appearance of the compressed model is different from the original model. This paper will analyze this phenomenon from the aspects of data loss, algorithm optimization and parameter selection.

First of all, one of the main reasons for model deformation in 3D model OBJ format lightweight compression is data loss. During the lightweight compression process, operations such as simplifying geometry, removing unnecessary details, and vertex merging are usually taken in order to reduce file size. These operations often lead to the loss of part of the detailed information, resulting in changes in appearance between the compressed model and the original model. Especially for complex models or models that contain a lot of detail, data loss can be more noticeable.

Secondly, algorithm optimization is also an important reason for model deformation. The design and implementation of the lightweight compression algorithm directly affects whether the model will be deformed during the compression process. Some algorithms may focus more on preserving the overall shape of the model but are poor at detail; while others may focus more on reducing file size but have problems maintaining model accuracy. Therefore, different algorithms may cause different degrees of deformation in the compressed model.

In addition, parameter selection also plays an important role in model deformation. When performing lightweight compression, it is often necessary to balance model accuracy and file size by tuning parameters. For example, when merging vertices, the setting of merging distance will directly affect the appearance of the model. If the merge distance is set too large, the model may be oversimplified, causing obvious deformation; if it is set too small, the desired compression effect may not be achieved. Therefore, reasonable selection of parameters is also the key to avoid model deformation.

In order to reduce the occurrence of model deformation, the following measures can be taken. First, choose an appropriate lightweight compression algorithm and tool, and fully evaluate it before performing compression. Secondly, when selecting parameters, multiple experiments can be carried out, and adjustments can be made according to the characteristics and needs of the model. In addition, for important models or scenes that require high accuracy, other compression methods, such as LOD (Level of Detail)-based compression methods, can be considered to obtain better results.

In short, the deformation phenomenon during the lightweight compression of the 3D model OBJ format is the result of multiple factors such as data loss, algorithm optimization, and parameter selection. Through reasonable selection of algorithms and parameters, and full testing and evaluation, the occurrence of model deformation can be reduced, thereby obtaining better compression effects.

Introduction to 3D Factory Software

 

3D factory K3DMaker is a professional processing software with functions such as 3D model browsing, analysis, lightweight, top-level merge construction, geometric correction, format conversion, color and cutting. Operations such as mesh simplification, texture compression, and level optimization of the 3D model can be performed, so as to realize the lightweight of the 3D model. Large lightweight compression ratio, high model lightweight efficiency, and high automatic processing capability; use a variety of algorithms to perform geometric fine correction processing on 3D models, with high precision, fast processing speed, and super large model support; excellent data processing and conversion tools, support Convert the 3D model in OSGB format to 3DTiles and other formats, which can be converted quickly. Come and experience it. The download address is shown in the illustration.

Guess you like

Origin blog.csdn.net/m0_70326213/article/details/132466203