Publish the game and package it. (Unity)

At this point, the basic functions of our project have been completed. If you still want to make the project more perfect, you can think about how to supplement, give full play to and optimize to make the effect better.

First of all, we are talking about packaging Windows computer games here, we directly click on the menu bar File -> Build Settings.

 Open the player settings and you can set the specific content of the game, product name, version number, etc., and you can export winodow without changing the default one.

 In the resolution and presentation, you can adjust the size of the exported file, whether it is in full-screen mode or windowed, and in the windowed mode, you can also choose whether to enable an adjustable window and other settings.

 Install the following pictures in order to set , set the result you want, and return after the setting is completed.

Click Build Settings in the File tab .

 Click Generate, and then select the location of the file to be exported. You can put it wherever you want. After the export is successful, you can open the game file for trial play.

Player settings can set the file's avatar, resolution, windowed or full screen, and file startup animation. File startup background, file name, etc. For details, please refer to Unity official documentation for more detailed instructions.

The project has ended. Thank you for your attention and support all the time. Thank you! If I have time, I will update other content from time to time, goodbye, See You Again!


The order of the above codes is different, which may lead to errors in operation. If necessary, complete use is required to ensure the normal operation of the project. If you make a mistake, please check carefully and adjust to see if the effect can be achieved. If there is a better way, please leave a message below! thanks for watching! ! !


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Origin blog.csdn.net/weixin_57813136/article/details/132133655