Use unity to publish Douyin games

1. Choose the corresponding unity version.
If you use the native solution: confirm that the game project is running on Unity 2019.4.8f1 or Unity 2019.4.35f1.
If you use the wasm solution: it is recommended to use the latest version of unity, such as the version after 2021.2, which has done a lot in wasm Optimization
: You can use 2019.4.8 to build the native version, use 2021.x to build wasm, and release them together.
Important: Both editor and Android Target Support need to be downloaded from the web page, do not download through the hub, otherwise they cannot be published.
It is recommended to use Unity 2019.4.35f1 version here: https://unity.cn/releases/beta/2019

2. Develop games in unity

3. Download byte sdk
download link: https://bytedance.feishu.cn/docx/doxcnTom4J47auHMnkjGYMBaNnZ
After importing sdk, select from the toolbar: ByteGame --> ByteGame Develop Tools
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and select the above three.

4. Publish to Douyin Mini Game
and select ByteGame --> StarkSDKTools --> Build Tool on the toolbar to open the packaged tool panel.

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Just fill in the requirements, then build the APK, and then click Publish.
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After the APK is published, a QR code will appear. Scan it with your mobile phone to play.

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Origin blog.csdn.net/u012177821/article/details/130791142