Table of contents
2. Define and use in the class
1. Declare the callback function directly as a friend function
1. Core functions
setMouseCallback(_winname, mouse, reinterpret_cast<void*> (&_image));
void mouse(i
Table of contents
2. Define and use in the class
1. Declare the callback function directly as a friend function
setMouseCallback(_winname, mouse, reinterpret_cast<void*> (&_image));
void mouse(i