Unity Workflow - Resources

Unity Workflow - Resources

During the development of Unity games, the resource workflow was optimized and iterated piecemeal. This article mainly summarizes the optimization items and points for attention in the Unity resource workflow.

The typical workflow when using assets in the Unity editor is introduced to us in the Unity manual . Simply put, it is the process of importing, creating, building, distributing, and loading.

import

parallel import

By default, Unity imports resources sequentially. We can import them in parallel, which is faster than the default sequential import.

UseUnityAccelerator

If using Unity for team development, use the Accelerator to share the content of the Unity Editor, so there is no need to rebuild parts of the project. This will speed up teamwork.

preset

Use presets to apply default settings for resource types.

resource review

After the resources are imported, the resources are usually checked or set. However, operators can make mistakes, causing performance problems or errors. We can use AssetPostprocessor to enforce certain criteria when importing assets .

Common resource imports can refer to here .

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Origin blog.csdn.net/qq_36433883/article/details/127246517