Unity Workflow - Resources
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During the development of Unity games, the resource workflow was optimized and iterated piecemeal. This article mainly summarizes the optimization items and points for attention in the Unity resource workflow.
The typical workflow when using assets in the Unity editor is introduced to us in the Unity manual . Simply put, it is the process of importing, creating, building, distributing, and loading.
import
parallel import
By default, Unity imports resources sequentially. We can import them in parallel, which is faster than the default sequential import.
UseUnityAccelerator
If using Unity for team development, use the Accelerator to share the content of the Unity Editor, so there is no need to rebuild parts of the project. This will speed up teamwork.
preset
Use presets to apply default settings for resource types.
resource review
After the resources are imported, the resources are usually checked or set. However, operators can make mistakes, causing performance problems or errors. We can use AssetPostprocessor to enforce certain criteria when importing assets .
Common resource imports can refer to here .