Unity uses arrays to manage resources

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In Unity, Resource Arrays are not a standard concept of Unity. However, you might use arrays in specific contexts to manage resources or game objects. I'll explain how to use arrays in Unity to manage resources.

  1. Resource management :
    In Unity, resources are usually stored in the form of separate asset files, such as textures, models, sounds, prefabs, etc. Resource files are usually located in the Assets folder. To use assets in your game, you can use Unity's asset loading system.

  2. Array Concept :
    An array is a data structure that allows you to store multiple elements of the same type and access these elements through indexing. In Unity, arrays can be used to manage a group of similar types of resources or game objects.

  3. Using a resource array :
    If you want to manage a set of resources in your game, you can create an array to store those resources. Here is an example of how to create an array to store texture resources:

    using UnityEngine;
    
    public class ResourceArrayExample : MonoBehaviour
    {
          
          
        public Texture2D[] textures; // 创建一个纹理资源数组
    
        void Start()
        {
          
          
            // 加载并访问数组中的纹理资源
            textures = new Texture2D[3]; // 初始化数组
            textures[0] = Resources.Load<Texture2D>("Texture1");
            textures[1] = Resources.Load<Texture2D>("Texture2");
            textures[2] = Resources.Load<Texture2D>("Texture3");
    
            // 访问并使用数组中的纹理资源
            if (textures[0] != null)
            {
          
          
                GetComponent<Renderer>().material.mainTexture = textures[0];
            }
        }
    }
    
  4. Using Resources.Load :
    In the above example, we have used Resources.Loadthe method to load resources. Please note that this approach is less recommended in newer Unity versions, as it packs resources into the game build, which results in an increased build size. A better approach is to use Unity's Addressable Assets system to manage resources, allowing for more flexible resource loading and management.

  5. Best practices for resource management :
    In newer Unity versions, it is more flexible and efficient to use the Addressable Assets system or AssetBundles to manage resources. This allows you to keep assets independent of the game build process and load, unload, and manage them dynamically.

In summary, a resource array is a custom data structure used to manage a set of resources or game objects in Unity. They can be used to organize and access a set of related resources, but resource loading and unloading need to be carefully managed to avoid resource leaks and performance issues. In newer Unity versions, using Addressable Assets or AssetBundles is a better way to manage assets.

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Origin blog.csdn.net/weixin_74850661/article/details/132746859