Unreal 4 notes-01-import resources

1. Import resources

Resource Type: UE4 supports importing content from various types of files. For example:

(The image above shows some of the most commonly used file types and resource types that ue4 supports importing and the associated applications.)

Organize your files: Before importing assets, it is important to organize your files properly externally. As long as the file resources to be imported are organized, when the original resource needs to be changed, the resource can be easily updated and reimported using the Reimport command.

Organization files need to follow the naming convention written by Epic: refer to the website http://ue4.style/

Import a single model resource:

1. Find the "Content>StarterContent>Props" folder, right-click Add Import, and import an asset from the file to this folder;

2. Directly drag the folder or model to be imported into the content browser.

Note: If the imported content has multiple levels, changing the axis of the model to the (0,0,0) point of the world can keep the position of the object correct, but some rotation and interaction errors may occur.

After setting the imported parameters, click "Import All".

Imported Model Parameters Reference: Unreal Engine FBX Import Options Reference | Unreal Engine 5.1 Documentation (unrealengine.com)

Resource icon: The resource icon of the imported model can display resource information, so that most resources can be previewed without opening. When the cursor hovers over the resource icon, the information of the resource will be displayed:

After importing the resource, you can see the asterisk "*" in the lower left corner of the resource icon, which means that the resource has not been saved. If you close the editor at this time, the unsaved resource will disappear. By pressing Ctrl+s or right-clicking on the resource and selecting "Save", the resource is actually imported into the project.

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Origin blog.csdn.net/m0_68413013/article/details/129795629