[Unreal] UE4 Unreal 4 concave body model physics collision frame solution to cover holes

, I have made a model of beads these days and found that the physical frame will block the holes of the model

As a result, other models cannot penetrate the reserved holes

I tried to use 3ds Max to add a collision to it, but it didn't work. After importing the engine, the collision disappeared directly

Finally, I checked a lot of articles and found this method

It's only for Xiaobai to learn, please skip it.

At first the collision of the model was like this, it was clear that the hole was blocked

We just change the collision complexity in the details to use complex collision as simple

just fine

Below is the new collision. It can be seen that the collision has covered the entire surface of the model, and the holes are exposed.

 

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