, I have made a model of beads these days and found that the physical frame will block the holes of the model
As a result, other models cannot penetrate the reserved holes
I tried to use 3ds Max to add a collision to it, but it didn't work. After importing the engine, the collision disappeared directly
Finally, I checked a lot of articles and found this method
It's only for Xiaobai to learn, please skip it.
At first the collision of the model was like this, it was clear that the hole was blocked
We just change the collision complexity in the details to use complex collision as simple
just fine
Below is the new collision. It can be seen that the collision has covered the entire surface of the model, and the holes are exposed.