introduction
Recently, the project has to switch to socketio. I changed it once before. Because I didn’t take notes, I spent a lot of time looking for information and problem solving methods. I have to go through it again, and I must record it! ! ! The records of stepping and filling pits during use are convenient for future search.
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Given that there is no iOS version of socketio now, there is only a swift version.
There are several questions:
1. Import the framework Socket.io-client-Swift ( mirror address ), ( GitHub address ) referenced by the OC project
2. Bridge between OC language and Swift language
3. Some things to pay attention to
1. Import socket.io-client-swift
It is recommended to use cocopods import! ! !
I use pure code to import something wrong and I don’t know how to solve it. I am lazy and waste time.
There are many tutorials on how to use cocopods, but I will repeat them here.
Let's start directly from the project that has configured cocopods:
ps: I dislike the trouble of compiling Profile files in the terminal, and I am lazy in the operation steps.
- First open the podfile in the project and add this line directly
pod 'Socket.IO-Client-Swift'
- Open the terminal --> cd to the project folder
cd /Users/q/Desktop/项目
- Update profile import
pod install
After the update is complete, the socketio-related SDKs are imported into the project
2. OC and Swift bridging
Since SocketIO uses the Swift framework, a bridge must be established
- First create a Swift file, and you will be prompted whether to create a bridging file when you create it for the first time.
- After the project is created, there will be two more files, as shown in the figure
3. use
- Import the SocketIO framework in the bridge file
@import SocketIO;
- Import the bridging file header file in the file that needs to be used
#import "项目-Bridging-Header.h"
#import "项目-Swift.h" //编译文件
- Used in the project, this parameter comparison table is very important and very helpful for use. Attached source of comparison table
/**
log 是否打印日志
forceNew 这个参数设为NO从后台恢复到前台时总是重连,暂不清楚原因
forcePolling 是否强制使用轮询
reconnectAttempts 重连次数,-1表示一直重连
reconnectWait 重连间隔时间
connectParams 参数
forceWebsockets 是否强制使用websocket, 解释The reason it uses polling first is because some firewalls/proxies block websockets. So polling lets socket.io work behind those.
**/
NSURL* url = [[NSURL alloc] initWithString:IP_URL];
SSLSecurity *SSLSecu = [[SSLSecurity alloc]initWithUsePublicKeys:YES];
self.manager = [[SocketManager alloc]initWithSocketURL:url config:@{@"log": @YES, @"selfSigned":@YES,@"securty":SSLSecu,@"forceNew" : @YES, @"forcePolling": @NO, @"reconnectAttempts":@(-1), @"reconnectWait" : @1, @"connectParams": @{@"userId" : token}, @"forceWebsockets" : @NO}];
SocketIOClient *socket = self.manager.defaultSocket;
- "Identification" of some methods and event handlers
// socket 连接服务器
[socket on:@"connect" callback:^(NSArray* data, SocketAckEmitter* ack) {
NSLog(@"socket connected ");
[weakSelf.socket handleEvent:@"authenticated" data:data isInternalMessage:NO withAck:1]; // 添加接收鉴权的方法
}];
[socket connect];
// socket 鉴权 看情况使用
[socket on:@"authenticated" callback:^(NSArray * data, SocketAckEmitter * ack) {
if (data.count > 0) {
NSLog(@"socket 鉴权结果 - %@",data);
}
}];
// 心跳包 具体情况看服务端发送和接收方式
[socket on:@"ping" callback:^(NSArray * _Nonnull data, SocketAckEmitter * _Nonnull ack) {
NSLog(@"socket - 心跳包");
// 查看socket 连接状态
NSLog(@"connect manager status : %ld",(long)weakSelf.manager.status);
}];
// socket 断开连接
[socket on:@"disconnect" callback:^(NSArray* data, SocketAckEmitter* ack) {
// 断开连接
NSLog(@"socket.io disconnect 断开连接");
// 添加条件判断 超过5次断开连接
if (weakSelf.connectCount > 5) {
[weakSelf closeSocket];
}
}];
[socket on:@"reconnect" callback:^(NSArray *data, SocketAckEmitter *ack) {
NSLog(@"重连中...");
if (data.count > 0) {
// 连接成功
weakSelf.connectCount = 0;
}else
{
// 连接失败
weakSelf.connectCount++;
}
if (weakSelf.connectCount > 5) {
[weakSelf closeSocket];
}
}];
//连接出错了
[_socket on:@"error" callback:^(NSArray * data, SocketAckEmitter * ack) {
NSLog(@"socket.io error %@",data);
}];
// 关闭socket
-(void)closeSocket{
if (_socket) { // 如果socket 存在 再关闭
self.connectCount = 0;
// 发送关闭socket 请求
[_socket emit:@"disconnect_request" with:@[]];
[_socket disconnect];
_socket = nil;
}
}