Valve Signs Open Source Linux Graphics Driver Developer

guide According to foreign media phoronix, Valve recently hired Alyssa Rosenzweig, a well-known open source  Linux  graphics driver developer, to improve the open source Linux graphics driver stack and enhance the Linux gaming ecosystem.

Alyssa Rosenzweig has worked extensively with Panfrost on open source, reverse engineering Arm Mali graphics drivers for many years, and she has been working on Linux graphics at Collabora for the past four years. She has also been reverse engineering the graphics of the Apple M1/M2 SoCs since 2021 and worked with the Asahi Linux team to develop the AGX Gallium3D code for OpenGL using Apple Silicon on Linux.

But in April, Alyssa Rosenzweig announced her resignation as a Panfrost driver maintainer, leaving Collabora at the same time. Recently, a sharp-eyed netizen discovered that Alyssa has updated her resume, and the latest resume shows that she is now employed by Valve, responsible for the development of upstream graphics drivers, with an obvious focus on improving Linux games.

Valve has made huge improvements to the Mesa 3D driver over the past few years, Steam Deck is performing well now, and the RADV Vulkan driver is fairly mature, but they show no signs of letting up, are still improving open source Linux graphics driver stack.

 

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Origin blog.csdn.net/weixin_43223083/article/details/131590530