Unity visual packaging tool

Unity visual packaging tool

  1. As shown in the picture, you can customize the model folder to be packaged and the output folder. There is a packaged rendering pipeline detection function. You can choose the packaged platform. The packaged model
    package window
    path must be in the Assets directory of unity. The output path can be customized, but it is best not to Put it in the Assets directory, because unity will be refreshed after the packaging is completed, and a meta file will be generated. At that time, if the overall package is compressed, there will be a meta file.
    Selecting the rendering pipeline will not modify the rendering pipeline of the current project. This is only used for the suffix when generating the AB package, but if the selected rendering pipeline is different from the project’s rendering pipeline, it will not be packaged.
    PC and Android are the choice of packaging platform. You can choose single or multiple choices, but you must choose them.
    After the selection is complete, click the button to start packaging.
    output directory

The corresponding AB resource file of the corresponding platform will be generated in the output directory, and the resource file is encrypted

download link

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Origin blog.csdn.net/qq_44429570/article/details/123479265