[Unity3D Daily Development] The Package Manager in Unity3D cannot load the plug-in package or cannot Install after loading it

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I. Introduction

When I opened Unity3D's Package Manager (package manager) on the new computer today, I found that it has been

Loading packages...Going around in circles, and then stopped in circles and said that there is a problem with the network, and the plug-in package cannot be Instal:
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so how to solve this problem?

Two, the solution

This high probability is a network problem. First, check whether your computer can connect to the Internet normally.

Then, you can try disconnecting and reconnecting.

Check it out if you have network problems 2-1解决方案.
There is no problem with the network to watch 2-2解决方案.

2-1. Use offline package

A computer with internet access is required (you need to download the offline package first).

(1) Open Unity's PackageManager on a computer connected to the Internet, and download the required plug-ins.

(2) Open the local cache directory C:\Users\x\AppData\Local\Unity\cache, all the required files are in this directory.

(3) Open the required package in the npm folder in the directory and copy it to the offline computer.

(4) Open the required packages in the packages folder under the directory, and copy them to the offline computer. The directory under the offline computer is consistent with the directory of the networked computer.

2-2. Use network acceleration

If the network can be connected to the Internet, it is most likely that the github.com website cannot be connected or the data is very slow. Then you can change the configuration file host to point to the fast IP.

There is a more convenient method here, which is to use the software FastGithub, so there is no need to configure it.

There are tutorials here:
https://blog.csdn.net/duping812/article/details/121285340

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After running, the Package Manager can be used normally.

Three. Postscript

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Origin blog.csdn.net/q764424567/article/details/131954314