Unreal ue shot test recorder usage 5.2 Record the operation of the character and press a specific key to play and explore

In windows - open shot recorder

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Add source as Player

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At this time, the circular button warning for recording has disappeared,
switch the game mode to simulation

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After running, click the handle to switch
for actual control

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After clicking record, find the file in the take folder of cinema

Drag the file to the level, then create a blueprint and press the L key

Then create a reference to the sequence (this thing must exist in the level, directly drag the file into it, or directly right-click it is not available, refer to https://forums.unrealengine.com/t/playing-a-level-sequence-from-blueprints/362451/10
and then create a play (sequence player) for the reference,
if you press

https://www.bilibili.com/video/BV1gj411u7x6/?spm_id_from=333.788&vd_source=144753ea194546b6f636d236f617ba87
If the operation of the video is to create a sub-sequence in the sequence, there is no actual effect, that is, the picture will not follow the movement of the character, so it can be done by directly playing the recorded one in the blueprint. The game operation is recorded, and press the L key to
play

Reference documentation https://docs.unrealengine.com/4.27/zh-CN/AnimatingObjects/Sequencer/Overview/TRReferenceGuide/ https://docs.unrealengine.com/5.2/zh-CN/take-recorder-in-unreal-engine/

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Origin blog.csdn.net/u010042660/article/details/131052712