In windows - open shot recorder
Add source as Player
At this time, the circular button warning for recording has disappeared,
switch the game mode to simulation
After running, click the handle to switch
for actual control
After clicking record, find the file in the take folder of cinema
Drag the file to the level, then create a blueprint and press the L key
Then create a reference to the sequence (this thing must exist in the level, directly drag the file into it, or directly right-click it is not available, refer to https://forums.unrealengine.com/t/playing-a-level-sequence-from-blueprints/362451/10
and then create a play (sequence player) for the reference,
if you press
https://www.bilibili.com/video/BV1gj411u7x6/?spm_id_from=333.788&vd_source=144753ea194546b6f636d236f617ba87
If the operation of the video is to create a sub-sequence in the sequence, there is no actual effect, that is, the picture will not follow the movement of the character, so it can be done by directly playing the recorded one in the blueprint. The game operation is recorded, and press the L key to
play
Reference documentation https://docs.unrealengine.com/4.27/zh-CN/AnimatingObjects/Sequencer/Overview/TRReferenceGuide/ https://docs.unrealengine.com/5.2/zh-CN/take-recorder-in-unreal-engine/