UE4 lets the character play the action specified in the animation sequence

table of Contents

First, the purpose

1. Think: UE4 lets the character play the specified action in the animation sequence

2. Think: Three-dimensional gives an animation sequence, which contains a bunch of actions, and prepares to divide it into three small actions, and then play the specified action

Two, reference

1. The fbx imported by UE4 makes the model move

Three, operation

1. Create a new Character blueprint class: BP_character

2. Animation sequence: New notification:

1. Animation blueprint: AnimBlueprint_niao

1. Event chart

1. Pause character animation

1. Speculation: When I receive the notification, I can control the character's actions.


First, the purpose

1. Think: UE4 lets the character play the specified action in the animation sequence

2. Think: Three-dimensional gives an animation sequence, which contains a bunch of actions, and prepares to divide it into three small actions, and then play the specified action

 

Two, reference

1. The fbx imported by UE4 makes the model move

https://blog.csdn.net/qq_40544338/article/details/110262179

  • Summary: good: I summarized it myself

 

Three, operation

1. Create a new Character blueprint class: BP_character

 

2. Animation sequence: New notification:

 

1. Animation blueprint: AnimBlueprint_niao

 

 

1. Event chart

Then when playing, the specified animation will be output

 

1. Pause character animation

 

1. Speculation: When I receive the notification, I can control the character's actions.

BP_character: Tick frame monitoring continuously pauses and plays the animation according to the animation enumeration

AnimBlueprint_niao: modify the enumeration variable of BP_character,

 

 

Guess you like

Origin blog.csdn.net/qq_40544338/article/details/110872211