table of Contents
1. Think: UE4 lets the character play the specified action in the animation sequence
1. The fbx imported by UE4 makes the model move
1. Create a new Character blueprint class: BP_character
2. Animation sequence: New notification:
1. Animation blueprint: AnimBlueprint_niao
1. Speculation: When I receive the notification, I can control the character's actions.
First, the purpose
1. Think: UE4 lets the character play the specified action in the animation sequence
2. Think: Three-dimensional gives an animation sequence, which contains a bunch of actions, and prepares to divide it into three small actions, and then play the specified action
Two, reference
1. The fbx imported by UE4 makes the model move
https://blog.csdn.net/qq_40544338/article/details/110262179
- Summary: good: I summarized it myself
Three, operation
1. Create a new Character blueprint class: BP_character
2. Animation sequence: New notification:
1. Animation blueprint: AnimBlueprint_niao
1. Event chart
Then when playing, the specified animation will be output
1. Pause character animation
1. Speculation: When I receive the notification, I can control the character's actions.
BP_character: Tick frame monitoring continuously pauses and plays the animation according to the animation enumeration
AnimBlueprint_niao: modify the enumeration variable of BP_character,