UE5 realizes the highlighting and stroke effect of objects (including UE related source code analysis)

1. Achieve goals

The object effect is realized in UE5 边缘高亮, and different colors are displayed on the edge when it is blocked, and when it reaches the edge of the viewport, the part where the object intersects with the edge of the viewport will also be highlighted.

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2. Implementation process

There are usually two ways to achieve the edge highlighting effect of an object in UE. One is 基于后处理实现to set a custom depth value, based on the edge detection principle, and set different stroke styles for different objects according to different template values ​​set; The other is 基于Mesh实现to copy the Actor's Mesh again and scale it up slightly to achieve the outline effect.
In this article, we first briefly looked at how some UE editors can achieve the highlighted stroke of the selected object, and then

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Origin blog.csdn.net/weixin_45782925/article/details/130436492