Whether to allow the canvas to be refreshed.
Whether to allow the original canvas to be deleted during refresh. Determine
whether the font service has been initialized and update the cache.
Start sorting. Get whether
the drawing event is enabled.
Rewrite operations are sorted by depth and compare sizes.
Rendering in the current game thread
represents whether the batch process needs to draw pictures. Element
batch element
Assign batch data
Add to Pass, in the rendering thread
Create scene proxy view
Set the depth template state to disable depth testing and writing
Disable the mixed mode state
Perform batch rendering
Is it allowed to delete batch elements during rendering
and update the font texture Related
Grayscale fonts and color fonts Update
textures conditionally
Initialize resources
Represent step and interval sizes
Open resources, mark them as writable
Initialize resources if not started in the rendering thread
Execute in the rendering thread
UE5——Source code reading——125——Rendering
Guess you like
Origin blog.csdn.net/weixin_43945471/article/details/134394170
Recommended
Ranking