main scene settings
the easiest way
Under normal circumstances, we have a lot of scenes. At this time, we will have problems when we enter the game. Which one should Unity load first?
Unity gives us several solutions, one of which is to change the priority of the game scene in the file - build settings , where 0 is the highest priority (of course, you must first add all the scenes to the build, or if you An error will be reported if an external jump is made to a scene without build).
The second method
via script method
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;//场景头部引入
public class ChageScene : MonoBehaviour
{
[RuntimeInitializeOnLoadMethod]
static void Initialize()
{
string startSceneName = "GameScene";
Scene scene = SceneManager.GetActiveScene();
if (scene.name.Equals(startSceneName))
{
return;
}
SceneManager.LoadScene(startSceneName);
}
}
The script does not need to be hung in any object, the [RuntimeInitializeOnLoadMethod] function will be compiled as soon as the game is loaded
scene switch
Add the following code to the script hanging on the button and press the monitor to jump to the scene
public void ClickTollGame(){
/* gameObject.SetActive(true); */
SceneManager.LoadScene("GameScene"); //另一个场景名叫GameScene
}
full screen settings
The full screen setting is also written in a script that does not need to be hung on any object
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FullScreen : MonoBehaviour {
private void Awake()
{
//获取设置当前屏幕分辩率
Resolution[] resolutions = Screen.resolutions;
//设置当前分辨率
Screen.SetResolution(resolutions[resolutions.Length - 1].width, resolutions[resolutions.Length - 1].height, true);
Screen.fullScreen = true; //设置成全屏
}
}
finally background music
Its functions are:
1. Start playing after the scene is loaded
2. It has the function of pause and play (need to be hung on the button)
put the code first
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class music : MonoBehaviour
{
public AudioSource audi; //相当于定义一个音频?
void Start()
{
audi = GetComponent<AudioSource>(); //获取音频
audi.Play(); //播放
// Debug.Log("111");
}
public void estimateMusic () {
if (audi.isPlaying)//正在播放背景音乐时
{
//audi.enabled = false;
audi.Pause();
}
else//未播放背景音乐时
{
//audi.enabled = true;
audi.Play();
}
}
}
Hang on a button, when the button is triggered, it will run.
Add an Audio Source component to this button, put music, so that the script can get the audio. The
last reminder is that the button to mount music must be activated (display status ), or the music will not be loaded. If you want to not display this button, you can change its color to transparent.