Build game applications using the Unity MVC framework

        Unity is a popular game engine that many game developers use to build their games. One of the benefits is that Unity helps developers build applications more efficiently by providing a design pattern called MVC (Model-View-Controller).

        In the MVC pattern, we split the application into three main components: model, view and controller. Each component has its own responsibilities, which allows us to easily manage and extend the code.

        In this article, we will use a simple example of the Unity MVC framework to demonstrate how to build a game application using the Unity MVC framework. The example contains three classes: PlayerModel, PlayerView, and PlayerController.

        The PlayerModel class is responsible for managing player data. In this example we have only one health value attribute, but in reality you may have other attributes (such as player experience, level, etc.). This class sets the health value and returns the health value.

// Model(模型) 
// 该类管理玩家数据。在此示例中,我们只有一个健康值属性,但实际上您可能会有其他属性(例如玩家经验,等级等)。
public class PlayerModel {
    private int health;
    
    public void SetHealth(int value) {
        health = value;
    }
    
    public int GetHealth() {
        return health;
    }
}

        The PlayerView class handles player UI related stuff. In this example we're just updating the text object with the current health value, but in a real application it could stack more UI elements. The class gets the text component at the beginning and implements a public method for updating the text.

// View(视图)
// 此类处理与玩家UI相关的内容。在此示例中,我们只是更新具有当前健康值的文本对象。 
public class PlayerView : MonoBehaviour {
    private Text healthText;
    
    void Start() {
        healthText = GetComponent<Text>();
    }
    
    public void UpdateHealthText(int health) {
        healthText.text = "Health: " + health.ToString();
    }
}

        The PlayerController class is the mediator in the MVC framework. When we need to change the player's health, we first set the model value, then update the view to reflect this change. This class initializes the model and view, then implements a public method for setting the health value.

// Controller(控制器)
// 此类充当模型和视图之间的中介。当我们需要更改玩家的健康值时,首先设置模型值,然后更新视图以反映此更改。 
public class PlayerController {
    private PlayerModel model;
    private PlayerView view;
    
    public PlayerController(PlayerModel model, PlayerView view) {
        this.model = model;
        this.view = view;
    }
    
    public void SetHealth(int value) {
        model.SetHealth(value);
        view.UpdateHealthText(model.GetHealth());
    }
}

        Using the above code, you can easily create a simple Unity MVC framework. To use this framework, simply use the PlayerModel, PlayerView and PlayerController classes to manage your game data, UI elements and control logic. By using this approach, you can efficiently organize your code and make it easy to extend.

        In summary, the MVC framework provides a way for developers to split an application into multiple components, each responsible for a different task. Using the MVC pattern in Unity can make the development process more efficient and maintainable, and can better meet the needs of complex game applications.

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Origin blog.csdn.net/Asklyw/article/details/130258561
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