1, clear main responsibility
A game can be divided into two main parts:
Game initialization
game loop
1.1 game initialization
Setting the game window
to create the game clock
to create sprites, elves group
to create a scheduled task
__event_handler (self) event listeners
__check_collide (self) collision detection - - the destruction of enemy bullets, enemy planes crashing into the Heroes
__update_sprites (self) Elf group update and draw
__game_over () Game Over
1.2 game initialization code implementation
import pygame
from Aircraft_War.plane_sprites import *
class PlaneGame(object):
def __init__(self):
self.screen = pygame.display.set_mode(SCREEN_RECT.size)
self.clock = pygame.time.Clock()
self.__create_sprites()
pygame.time.set_timer(CREATE_ENEMY_EVENT, 1000)
pygame.time.set_timer(HERO_FIRE_EVENT, 500)
def __create_sprites(self):
bg1 = Background()
bg2 = Background(True)
self.back_group = pygame.sprite.Group(bg1, bg2)
self.enemy_group = pygame.sprite.Group()
self.hero = Hero()
self.hero_group = pygame.sprite.Group(self.hero)
1.3, start method
def start_game(self):
while True:self.clock.tick(FRAME_PER_SEC)
self.__event_handler()
self.__check_collide()
self.__update_sprites()
pygame.display.update()
1.4, __ event_handler method
def __event_handler(self):
for event in pygame.event.get():if event.type == pygame.QUIT:
PlaneGame.__game_over()
elif event.type == CREATE_ENEMY_EVENT:
enemy = Enemy()
self.enemy_group.add(enemy)
elif event.type == HERO_FIRE_EVENT:
self.hero.fire()
if Key_pressed[pygame.K_RIGHT]:
self.hero.speed = 2
elif Key_pressed[pygame.K_LEFT]:
self.hero.speed = -2
else:
self.hero.speed = 0
1.5, __ check_collide method
def __check_collide(self):
pygame.sprite.groupcollide(self.hero.bullets, self.enemy_group, True, True)
enemise = pygame.sprite.spritecollide(self.hero, self.enemy_group, True)
if len(enemise) > 0:
self.hero.kill()
PlaneGame.__game_over()
1.6、____update_sprites方法
def __update_sprites(self):
self.back_group.update()
self.back_group.draw(self.screen)
self.enemy_group.update()
self.enemy_group.draw(self.screen)
self.hero_group.update()
self.hero_group.draw(self.screen)
self.hero.bullets.update()
self.hero.bullets.draw(self.screen)
1.7, ____ game_over method
@staticmethod
def __game_over():
pygame.QUIT()
exit()
1.7, the main program method
if __name__ == '__main__':
game = PlaneGame()
game.start_game()