Introduction to common design patterns~~~ Java implementation [concept + case + code]

foreword

       Want to understand the source code, make your code more elegant, refactor the system, etc. Understanding the idea of ​​design patterns can make us get twice the result with half the effort. The commonly used design patterns are sorted out a little below, and each design pattern has a detailed concept introduction, case description, code examples, running screenshots, etc. Directory navigation is given here.

Table of contents

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1. Creational mode


[1] Design mode - creation mode - simple factory mode (Java)


[2] Design Pattern - Creational Pattern - Factory Method Pattern (Java)


[3] Design Patterns - Creational Patterns - Abstract Factory Patterns (Java)


[4] Design mode - creation mode - builder mode (Java)


[5] Design mode - creation mode - singleton mode (Java)

2. Structural model


[6] Design Patterns - Structural Patterns - Adapter Patterns (Java)


[Seven] Design Patterns - Structural Patterns - Bridge Patterns (Java)


[8] Design Patterns - Structural Patterns - Decoration Patterns (Java)


[9] Design Patterns - Structural Patterns - Appearance Patterns (Java)


【10】Design Pattern - Structural Pattern - Flyweight Pattern (Java)


[Eleven] Design Patterns - Structural Patterns - Proxy Patterns (Java)


3. Behavioral Model


[Twelve] Design Patterns - Behavioral Patterns - Command Patterns (Java)


[Thirteen] Design Patterns - Behavioral Patterns - Intermediary Patterns (Java)


[14] Design Pattern - Behavioral Pattern - Intermediary Pattern (Java)


[Fifteen] Design Patterns - Behavioral Patterns - State Patterns (Java)


[Sixteen] Design Pattern ~ Behavioral Pattern ~ Strategy Pattern (Java)


Afterword

There is no end to learning, and we must start studying the source code.

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Origin blog.csdn.net/weixin_43304253/article/details/131021835