a disease description
Project lighting configuration:
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Baking settings (without baking): Window -> Rendering -> Lighting -> Scene -> [Auto Generate = false]
and [Clear Baked Data] has been executed -
Lighting settings (real-time rendering): Directional Light -> Inspector -> Light -> Mode=Realtime
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Publishing platform: WebGL
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The final solution:
(Environment Lighting's Source changed from SkyBox to Color): Window -> Rendering -> Lighting - Environment Lighting - Source = Color -
1. The effect designed in the Editor
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2. When running, after jumping into this scene from other scenes, the effect of this scene
will become gray as shown in the figure below
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3. Find the problem: check the attribute value of light, there is no change
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4 When the intensity of the lamp is adjusted from 1 to 2, it feels that the brightness has been restored
2. Related reference posts
Refer to the Unity forum for a related post
link: https://forum.unity.com/threads/solved-scenemanager-loadscene-make-the-scene-darker-a-bug.542440/
possible reason
- 1. This is a bug
- 2. Others
3. Solutions from netizens (Re-publishing after modification did not solve the problem)
This method is not feasible, the scene is still dark
4. Test
The project has 2 scenes: [homepage (mainly 2D interactive UI)], [3D scene (scene of 3D objects)]
- Situation 1 [Brightness is normal]: When building, the [3D scene] is opened. After building into wegGL, after entering the [3D scene] from other scenes, the brightness of the scene is normal.
- Situation 2 [Brightness and Darkness]: When building, the [Home Page] is opened. After building into wegGL, after entering the [3D Scene] from the [Home Page], the brightness of the scene is abnormal.
- Case 3 [Brightness is normal]:
(1) (Environment Lighting’s Source is changed from SkyBox to Color): Window -> Rendering -> Lighting - Environment Lighting - Source = Color
(2) Regardless of [Case 1] or [Case 2] The Build method, the brightness is normal after switching scenes.
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