Unity Game FrameWork—module use—AB platform test

brief description

Before AB testing and outsourcing, first explain the requirements in different modes.
Editor development mode: In order to quickly test during the development process, the resources in the Assets directory are directly read.
Editor test mode: Test whether the AB resources typed out in the editor are normal.
Real machine test mode: test whether the AB resources are normal in the real machine environment

Editor development mode

Check the button below.
insert image description here

editor test mode

Resource reading mode changed to Package
insert image description here

The editor test must check windows. After checking, you can test AB in the editor mode of the windows platform. At the same time, you can check the corresponding contracting platform, the test is no problem, you can directly replace the ab resources of the corresponding platform.
insert image description here

Real Device Test Mode

Change the resource reading mode to Package
insert image description here
and check the Android platform. Others can not check
insert image description here
the Android package resources and put them into StreamingAssets, and the unity editor Build can be packaged.

Guess you like

Origin blog.csdn.net/qq_37619255/article/details/129013563
Recommended