In the Unity URP general rendering pipeline, there is a limit to the number of lights
1. My project is under the URP rendering pipeline. I created six point lights in the scene. When I turned the object, I found that the lights were not fully displayed, and they would appear flickering.
2. Check the upper limit of the number of lights in the RenderPipelineAsset configuration file, first in Edit<Project Setting
3. Select Quality in Project Setting, find UniversalRP Asset in Rendering
4. Select the UniversalRP Asset file
5. Find Lighting<Per Object Limit in the UniversalRP Asset file and set the quantity.