Create a virtual town with ChatGPT, maybe "Western World" has become a reality

  We might actually be able to create a world!

Have you ever thought that one day the movie "Westworld" may become a reality, or maybe it has already become a reality. When the games we play in the future are not carefully designed by programmers, but their own "emotional changes", what will the world be like? Maybe one day the NPCs in the game will have life and their own consciousness, and maybe one day we will live in the virtual world created by ourselves and experience real virtual life.

Bill Gates said: "The birth of ChatGPT is no less than a technological revolution." So what if you use ChatGPT to make characters "come alive"? Stanford University researchers used ChatGPT, a large-scale integrated language model, to create a virtual town composed of 25 ai villains. Let's discuss this experiment in detail.

The ChatGPT virtual town researched by Stanford University and Google is a pure software thing, but some researchers say that if it is put into Boston Dynamics' robot, it may realize the early West World . 

This new paper introduces "Generative Agents," agents that use generative models to simulate plausible human behavior, and demonstrates that they can produce plausible simulations of individual and emergent group behavior:

 Translation: Figure 1: Generative agents create believable simulators of human behavior for interactive applications. In this work, we demonstrate generating agents by populating a sandbox environment, reminiscent of The Sims, with 25 agents. Users can observe and intervene as agents as they plan their days, share news, form relationships, and coordinate group activities.

This sandbox game revolutionizes how NPCs communicate with living real people. We may no longer have to take care of those NPCs who have a single behavior and only know how to say repetitive words and take repetitive routes.

Briefly describe the experiment in a one-paragraph abstract

Brief description: he said generative agents, you can understand that generative agents are the AI ​​of the town, these ai wake up, make breakfast, go to work; artists paint, authors write; they form opinions, pay attention to each other, start conversations; Reminisce and reflect on the days gone by and plan for the next day. In order to enable the generative agent, that is, the AI ​​residents of the town, the researchers use natural language to store the complete experience record of the agent. This natural language can be stored in English, Chinese, etc., and the agent uses natural language to store the AI. The complete experience for residents. Synthesize these memories into higher-level reflections over time and retrieve them dynamically to plan behavior. In evaluation, these generative agents generate plausible personal and emergent social behaviors.

In this sandbox game webpage, researchers can use natural language to interact with the AI ​​residents in this sandbox game webpage, and these AI residents have shown amazing highly credible and emergent social behaviors.

 

  Translation: Figure 2: Prehistoricville sandbox world, with marked areas. The root node describes the entire world, child nodes describe areas (eg, houses, cafes, shops), and leaf nodes describe objects (eg, tables, bookshelves). Agents remember a subplot that reflects where they saw it, in the state they saw it.


Explain that his agent is the ai resident, how is it set up? We use natural language to give AI a memory, or an identity, and give it an initial personality, including their occupation and the relationship with other intelligent bodies, and let it perform role-playing.

  Attached translation:

 

We can foresee that if this technology is combined with games, the experience of games will reach a whole new level . With this technology, we can experience more realistic NPC behavior , and non-player characters (NPCs) in the game will have richer personalities. With this technology, their behavior is more in line with realistic characteristics and behavior patterns , which will allow players to experience a more realistic and diverse game world, thereby improving game immersion. This technology enables game characters to understand and respond to players' instructions or behaviors more naturally, and enhances interactivity: This technology enables gamers to communicate through natural language, and players can interact with game characters more deeply, explore their background stories, and even Make friends in the game. This technology can also enable more complex dynamic storylines , allowing the game's plot to change based on player decisions and actions. This will greatly improve the playability of the game, and the experience of each game will be different.

Virtual town online address: https://reverie.herokuapp.com/arXiv_Demo/
paper address: https://arxiv.org/pdf/2304.03442v1.pdf


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