Android UI design experience sharing, master design skills, make your application unique

Android UI rendering refers to how the user interface in an Android application is drawn. Android UI rendering is important because the rendering process directly affects application performance and user experience.

As the user interacts in an Android application, the application creates and updates UI elements such as TextView, Button, ImageView, etc. accordingly. The application precomputes the position and size of elements and lays them out on the screen. Once the layout is complete, the application draws the corresponding elements.

In an Android application, UI rendering usually includes the following steps:

  1. Measure: The application measures the size and position of each UI element.
  2. Layout: The application determines the final position of elements and decides how they are aligned.
  3. Draw: The application draws the element.

Android uses an optimized View hierarchy to keep UI drawing efficient. A View hierarchy is a tree of Views, where each View is a View object. When the user interacts in the application, the Android system finds the corresponding view object in the View hierarchy and requests that the view object be drawn.

In actual development, in order to optimize the performance of the application, the following methods can be used:

  1. Use less nested UI layouts, reducing the depth of the layout hierarchy.
  2. Reduce overdrawing: Applications should redraw views only when needed, avoiding redrawing.
  3. Avoid doing heavy UI operations on the main thread, as this may cause the application to become less responsive.
  4. Use hardware acceleration: Utilize the GPU to accelerate UI rendering and increase application performance.

Android UI rendering principle

In Android applications, UI rendering uses the drawing mechanism of the Android system, the core of which is the Canvas and View systems.

The Canvas class provides some basic drawing methods, such as drawRect, drawCircle, drawLine, etc., which can draw graphics of different shapes and sizes. The View class is the base class for all user interface elements in an Android application, such as TextView, Button, ImageView, etc. Every View has an onDraw method that is called when the view is drawn. In this method, developers can use the Canvas object to draw elements and render them directly to the screen.

In the Android system, UI rendering is always performed on the main thread. This means that if the UI rendering work is too much or too complex, the main thread may be occupied for too long, causing the application to stagnate or freeze when the user is operating. Therefore, in actual development, in order to avoid this situation, developers need to take some optimization measures to improve the performance of UI rendering, such as using hardware acceleration and reducing overdrawing.

Modern Android phones are usually equipped with high-performance GPUs, which can process a large number of graphics and image operations in parallel, thereby increasing the speed of UI rendering. By using hardware acceleration technology, part of the UI rendering operations in the application can be transferred to the GPU for processing, thereby reducing the burden on the CPU and improving system performance.

Simple code example for UI rendering

Implement a function to display a text box in the layout. Specific steps are as follows:

  1. Create an Activity class named "MainActivity".
  2. In this class, define a method called "onCreate" to display the interface layout and other necessary initializations when the Activity starts.
  3. Set the corresponding layout file in the onCreate method, and create and instantiate a View object and a TextView object.
  4. In the onCreate method, add the TextView object to the View object, and set the View object as the content view of the Activity.

The following is the specific code implementation of the above steps:

import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.widget.LinearLayout;
import android.widget.TextView;
public class MainActivity extends Activity {
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        
        // 创建一个LinearLayout对象,作为布局的容器
        LinearLayout layout = new LinearLayout(this);
        
        // 设置LinearLayout的方向为垂直
        layout.setOrientation(LinearLayout.VERTICAL);
        
        // 创建并实例化一个TextView对象以显示文本
        TextView textView = new TextView(this);
        
        // 设置TextView的文本内容
        textView.setText("Hello, world!");
        // 将TextView添加到LinearLayout中
        layout.addView(textView);
        
        // 将LinearLayout设置为Activity的内容视图
        setContentView(layout);
    }
}

This example uses LinearLayout as the layout container, instantiates a TextView, and adds it to the LinearLayout. Finally, set the LinearLayout as the Activity's content view. In actual development, parameters such as layout and text content can be adjusted as needed to achieve more complex UI rendering.

How to learn Android UI

Learning Android UI can follow the following steps:

  1. Understand the basics: Before learning, you need to understand the basics of Android, such as the basic syntax of Java, the structure of XML layout files, views and view groups, etc. This will help to better understand the concept of UI and how the Android UI framework works.
  2. Learning layout and view components: Learning layout and view components is a core part of learning Android UI. Layout files are the most basic and commonly used part of UI in Android, so you need to learn to define various layout types in XML files, such as LinearLayout, RelativeLayout, FrameLayout, ConstraintLayout, etc. On this basis, you also need to understand view components, such as TextView, Button, ImageView, EditText, CheckBox, etc., as well as their properties and methods.
  3. Learn Styles and Graphics: Knowing how to use styles and graphics to beautify your UI is an important skill. Android provides various styles and resource files, such as drawable, color, dimen, etc., for customizing the appearance and color of UI elements.
  4. Learn Event Handling: Event handling is an important part of interacting with users. Knowing how to handle user gestures and touch events, as well as other input events, in your program is critical.
  5. Imitation of other applications: Learning to learn and imitate UI design from other applications is a relatively efficient way of learning. You can refer to many excellent open source projects, such as SimpleNote and MaterialDesignLibrary on Github.
  6. Continuous practice: Learning Android UI is not a matter of a day or two, it needs continuous practice. Developers can use Android Studio to create a new project, try to build various UI components, and get familiar with UI design and layout techniques.

Learning Android UI requires a lot of patience and practice, and you need to constantly improve your skills. Through dedicated learning and practice, developers can build beautiful, reasonable and easy-to-use interfaces, and continuously improve their development skills and achievements. Here we recommend Android UI and more advanced Android technologies. You can refer to the "Android Core Technology" document for detailed categories.

Summarize the Android UI

Android UI refers to the user interface installed on an Android device, which includes all views, controls, and layouts that a user interacts with the device. Based on the Java language and XML markup language, the Android UI framework provides various UI components, such as TextView, Button, ImageView, EditText, Spinner, etc., as well as layout containers, such as LinearLayout, RelativeLayout, FrameLayout, ConstraintLayout, etc., for building interfaces. In addition, Android UI also provides functions such as drawing, animation, input events, and various styles, enabling developers to create various beautiful and powerful applications.

In order to learn Android UI, you need to have a certain understanding of the Java language and XML markup language, and gradually master the use of various UI components and layout containers, as well as advanced functions such as drawing, animation, and event processing. Finally, continuous practice and innovation can improve the developer's UI design skills and help develop high-quality Android applications.

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Origin blog.csdn.net/m0_62167422/article/details/130140447