UE4 packaging problem_No target name was specified on the command-line

Today I took a project from someone else to do some small functions, and I made a package when I had nothing to do, but it reported an error after running it for less than 1s.

This mistake is very simple, but I want to record the main idea to prevent forgetting later.

Let me talk about the conclusion first, and friends who encounter the same mistake can go to the right after reading the conclusion (like it before leaving~)

The name cannot be named after "Test", which will conflict and cause the compilation to fail. Just modify the project name.


The following is the solution idea:

1> When encountering this situation, first read the error report.

 After reading it, I am even more confused. There is no target name specified on the command line.

2> understand key terms

The command line, the name, and even more incomprehensible. Let’s look at another compilation method.

3> Change the compilation method, see details

Seeing that the error was reported at the very beginning, and there is no problem with the blueprint and the plug-in, then this name.

It must be related to the project.

4>Try to modify the project name

The method of modifying the name can be done by Baidu.

5>Test, problem solved.

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Origin blog.csdn.net/qq_35337794/article/details/123551613