UE4 Android packaging problem handling collection

  1. Android SDK证书 Unable to read Android/package.xml

How To Fix Unable to read package in Unreal Engine

Solution: Add the Android SDK to the Epic library:

  1. dx.bat does not exist

UEDeployAndroid.FilterStdOutErr: Build-tool 33.0.0 is missing DX at AppData\Local\Android\Sdk\build-tools\33.0.0\dx.bat

UEDeployAndroid.FilterStdOutErr:

UEDeployAndroid.FilterStdOutErr: FAILURE: Build failed with an exception.

UEDeployAndroid.FilterStdOutErr:

UEDeployAndroid.FilterStdOutErr: * What went wrong:

UEDeployAndroid.FilterStdOutErr: Could not determine the dependencies of task ':app:compileDebugJavaWithJavac'.

UEDeployAndroid.FilterStdOutErr: > Installed Build Tools revision 33.0.0 is corrupted. Remove and install again using the SDK Manager.

32 33 renamed to d8.bat, use 29 and other versions:

3. Compatibility between UE4 and NDK

4. Android configuration

5. Reference documents

Setting Up the Unreal Android SDK and NDK | Unreal Engine Documentation (unrealengine.com)

ue4.27 android packaging environment configuration - Zhihu (zhihu.com)

(1条消息) UE4 4.24-4.25安卓打包NDK问题_Yuk丶的博客-CSDN博客

(1条消息) UE4 安卓打包失败 failed for task :permission_library:compileDebugJavaWithJavac_东门吹白雪的博客-CSDN博客

安卓工作室 - 虚幻引擎 Vr 错误 :app:compileDebugJavaWithJavac 失败,错误:cmd.exe 失败,参数 /c - 堆栈溢出 (stackoverflow.com)

Unreal 4.26 安卓打包 - 简书 (jianshu.com)

UE 开发笔记:Android 篇 | 循迹研究室 (imzlp.com)

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Origin blog.csdn.net/a2831942318/article/details/129709276