max skinning animation + motion

First of all, about max character animation! How to make!

first!

We are going to prepare a model! Models of characters!

This is a character model! obj's! Nothing! You can also choose others, I exported it directly from Unreal! 

Then it's time to create the biped!

About how to create it! First, center the coordinate axes of the task model! Put it under your feet! 

 Then make this model transparent! Easy bone setup!

Turn on grid snapping! Create bones directly!

We have to use the waist as the benchmark! Waist to waist is fine! 

At this time we have to align the bone model a little bit!

It's best to go into the skeleton model to set it up!

Get set with these!

Make bones according to this!

 Add a skin to the surface of the object!

 Add bones!

 This way we can see the weights!

 Turn on apex mode! Box select vertices!

 Open set weights!

 As for how to set the weight reasonably!

Look at others! Learn the basics here!

You probably know how it works! Others have to go through continuous training!

Then exit skinning at this time! Get into the bones!

You can keyframe it!

 

 You can directly load the action to test it!

 

 

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Origin blog.csdn.net/m0_46449592/article/details/128530134